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News: Zombie Master 2 discussion

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1  Other / Trouble in Terrorist Town / Re: Statious - Trouble in Terrorist Town on: August 09, 2011, 12:14:09 AM
Thanks - I just gotta' find someone to blame it on!

Evil. Blame everything on evil, unless it was good, in which case you did it.

On topic, this is a great server, with great admins, great VIPs, and great players.
2  Other / Trouble in Terrorist Town / Re: Need Admins!! NAO on: July 11, 2011, 05:57:42 AM
>Starts a Community
>Gets Admins Before one player has joined steam group

I see this group lasting a while
3  Other / Trouble in Terrorist Town / Re: Trouble in Terrorist Town - a GMod gamemode on: May 25, 2011, 04:01:26 AM
I could see it as a deathrun type map.
But never did I say it was a good idea
4  Other / Trouble in Terrorist Town / Re: Trouble in Terrorist Town - a GMod gamemode on: May 24, 2011, 03:28:54 PM
1. Spawn everyone in a large room with teleporters to leave.

2. Have a moveable door blocking the teleports out.
2a. Make a delay of 30 seconds for the door to move

3. Use a filter on the teleports to move detectives one place, innos another, and traitors another.


And there you go.
5  Other / Trouble in Terrorist Town / Re: weapons? on: April 06, 2011, 12:28:27 AM
It's funny because I do that on purpose.
6  Other / Trouble in Terrorist Town / Re: weapons? on: April 05, 2011, 07:33:16 PM
Hmm, good form, no capilization, sentence doesn't accually end, little grammer.

6/10

Keep working son, maybe one day you'll be in the big leagues.
7  Other / Trouble in Terrorist Town / Re: Mapping Q&A on: March 26, 2011, 03:46:40 AM
Everyone, this is joey.

You might remember him from KENTUCKY FRIED TATOR.

Do not attempt to persuade him away from a prop kill only map, it will only make him want it more.
8  Other / Trouble in Terrorist Town / Re: Traitor Weapons on: March 23, 2011, 03:08:45 AM
I do not believe there is a vanilla weapon that allows you to rocketjump


I do not see why not.
9  Other / Trouble in Terrorist Town / Re: SLAGaming.net TTT ( Achievements, Shop, And more!) on: March 22, 2011, 04:32:45 PM
Quote
Teamkill Notifier

Simply to avoid people RDMing, there is a Teamkill Notifier.
The teamkill notifier informs every Spectator when someone teamkills another one.
This will simply act as a proof if someone accuses another one for teamkilling.



Well, there goes the whole "Traitors getting innocents to kill each other" part of the game.


Anyways, I like the part where the entire thing is written like a commercial.

Also, A !rtd?
Really?
10  Other / Trouble in Terrorist Town / Re: DE and CSS Map problems on: March 22, 2011, 04:30:09 PM
1. Because we want to type that in everytime.

2. Now how about the part where some maps will hang on loading?
11  Other / Trouble in Terrorist Town / Re: Re-arming scripts do nothing. on: March 22, 2011, 12:15:27 AM
I assume that It fixed because he didn't post afterwards.
12  Other / Trouble in Terrorist Town / Re: Mapping Q&A on: March 21, 2011, 12:31:22 AM
So a func_breakable as the door, parented to a tiny func_door_rotating near the sidewall (whatever those are called), with the rotating prop nonsolid to player more or less?
13  Other / Trouble in Terrorist Town / Re: Re-arming scripts do nothing. on: March 21, 2011, 12:24:25 AM
I didn't mean the just looking at a thread as a "OMG U NOOBZ SERCH 1TS", I meant I was looking for an answer to one of my problems, and a thread about this popped up.
14  Other / Trouble in Terrorist Town / Re: Mapping Q&A on: March 21, 2011, 12:14:31 AM
How would I go about making a door breakable?

I am trying to make a rotating glass door, but have it able to break.
15  Other / Trouble in Terrorist Town / DE and CSS Map problems on: March 21, 2011, 12:00:34 AM
Whenever any DE_ or CSS_ map is loaded up on the server, it either hangs on map loading, or goes straight into sandbox. (Mostly sandbox)


Anyone know what could cause this?
All other maps work.

Thanks.
16  Other / Trouble in Terrorist Town / Re: Re-arming scripts do nothing. on: March 20, 2011, 11:52:34 PM
Wow, I was just looking at a thread just like this.

Make sure
ttt_use_weapon_spawn_scripts
is set to one.

And see if that works.
17  Other / Trouble in Terrorist Town / Re: End-Round Glitch on: March 18, 2011, 01:50:35 AM
Nevermind, Owner fixed it, said it was a SQL hick-up or something.
18  Other / Trouble in Terrorist Town / End-Round Glitch on: March 17, 2011, 02:27:38 PM
Every time the round ends, an endless pop-up thing of "The traitors were defeated" in the top right corner is spammed, and in order to stop it and actually end the round, The remaining survivors have to kill themselves.\

Would it be a TTT thing, or a plug-in thing?
19  Other / Trouble in Terrorist Town / Re: How to get players to join? Help :( on: March 08, 2011, 12:54:13 AM
Whats your point NaP what are you trying to say?

I'm saying we had Xenon for a while, shitsucked
Switched servers.

Notingsucked.
20  Other / Trouble in Terrorist Town / Re: How to get players to join? Help :( on: March 07, 2011, 04:29:52 PM
I thought we got past the "That guy has 3 bazzilion ping he must be the cause of our lag." phase.

Oh well, also

Quote
Xenon Servers

I'm sorry.
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