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News: Zombie Master 2 discussion

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1  Other / Trouble in Terrorist Town / Re: Material Not Found Complcations on compile on: July 23, 2010, 05:44:58 AM
Alright I feel like a total tard.
I ran hammer without Steam... somehow I pinned it on accident and that's what happened... wow, just wow.  sorry for wasting ya time.
2  Other / Trouble in Terrorist Town / Re: Material Not Found Complcations on compile on: July 23, 2010, 05:19:15 AM
Well manage to fix all the leaks, but still not compiling right.  
I noticed "Could not locate 'GameData' key  .....garysmod/gameinfo.txt", so I opened up the file and not sure what the problem is.

Tried doing a fresh map, same issue.
3  Other / Trouble in Terrorist Town / Re: Material Not Found Complcations on compile on: July 23, 2010, 03:38:46 AM
it Must be the leak I need to fix.
4  Other / Trouble in Terrorist Town / Material Not Found Complcations on compile on: July 23, 2010, 12:49:28 AM
-I made a mistake of grouping too many objects together (they wouldn't show up in the game, I know it errors out when you group a bunch of stuff)
-So I deleted the grouped stuff, and replaced it with a backup of the map I had
-when I tried to compile I got this error.

Any suggestions?

Quote
** Executing...
** Command: "c:\program files (x86)\steam\steamapps\surelog\sourcesdk\bin\orangebox\bin\vbsp.exe"
** Parameters: -game "c:\program files (x86)\steam\steamapps\surelog\garrysmod\garrysmod" "C:\Program Files (x86)\Steam\steamapps\surelog\garrysmod\garrysmod\maps\ttt_DeathBunker.vmf"

Valve Software - vbsp.exe (Jul  7 2010)
2 threads
materialPath: c:\program files (x86)\steam\steamapps\surelog\garrysmod\garrysmod\materials
Loading C:\Program Files (x86)\Steam\steamapps\surelog\garrysmod\garrysmod\maps\ttt_DeathBunker.vmf
Can't find surfaceprop metal for material HALFLIFE/STEEL, using default
material "metal/metalhull010b" not found.
Material not found!: METAL/METALHULL010B
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Can't find surfaceprop metal for material EFFECTS/STAIRSATPSNOW, using default
material "brick/brickfloor001a" not found.
Material not found!: BRICK/BRICKFLOOR001A
Can't find surfaceprop concrete for material CONCRETE/PRODWLLE, using default
Can't find surfaceprop carpet for material CARPET/OFFFLRB, using default
material "tools/toolsnodraw" not found.
Material not found!: TOOLS/TOOLSNODRAW
Can't find surfaceprop glass for material GLASS/OFFWNDWB, using default
Can't find surfaceprop wood for material CS_HAVANA/WOODM, using default
"materials/metal/metalwall001b.vtf": cached version doesn't exist
Can't find surfaceprop metal for material CONCRETE/METALWALL001B_CHEAP, using default
material "stone/marblefloor001b" not found.
Material not found!: STONE/MARBLEFLOOR001B
Can't find surfaceprop wood for material WOOD/OFFDESKTOP, using default
Can't find surfaceprop tile for material DE_CHATEAU/INTERIORTILE02, using default
material "plaster/plasterwall008b" not found.
Material not found!: PLASTER/PLASTERWALL008B
material "plaster/plasterceiling002b" not found.
Material not found!: PLASTER/PLASTERCEILING002B
Can't find surfaceprop ceiling_tile for material TILE/CEILINGTILEA, using default
material "props/carpetfloor003a" not found.
Material not found!: PROPS/CARPETFLOOR003A
material "props/carpetfloor001a" not found.
Material not found!: PROPS/CARPETFLOOR001A
Can't find surfaceprop tile for material DE_CHATEAU/INTERIORTILE03, using default
Can't find surfaceprop plaster for material CS_ITALY/WALLPAPER1, using default
material "metal/metalcombine002" not found.
Material not found!: METAL/METALCOMBINE002
Can't find surfaceprop wood for material DE_CBBLE/WOODCEILING01, using default
Can't find surfaceprop brick for material BRICK/BRICKWALL038A, using default
material "metal/citadel_metalwall076a" not found.
Material not found!: METAL/CITADEL_METALWALL076A
Can't find surfaceprop plaster for material CS_ITALY/WALLPAPER02A, using default
Can't find surfaceprop wood for material CS_ITALY/CR_MISCWOOD2B, using default
Can't find surfaceprop carpet for material CS_ITALY/CARPET-SN03, using default
Can't find surfaceprop metal for material CS_HAVANA/METAL02, using default
Can't find surfaceprop metalgrate for material DE_TRAIN/TRAIN_METALCEILING_02, using default
material "plaster/wallpaper002a" not found.
Material not found!: PLASTER/WALLPAPER002A
Can't find surfaceprop wood for material CS_HAVANA/WOODF01, using default
Can't find surfaceprop dirt for material CS_HAVANA/GROUND01GRASS, using default
Can't find surfaceprop rock for material DE_CBBLE/COBBLEROAD01, using default
material "concrete/concretewall023a" not found.
Material not found!: CONCRETE/CONCRETEWALL023A
material "dev/dev_corrugatedmetal" not found.
Material not found!: DEV/DEV_CORRUGATEDMETAL
material "tools/toolsinvisible" not found.
Material not found!: TOOLS/TOOLSINVISIBLE
Can't find surfaceprop brick for material MYTEXTURES/DRAMALAMA, using default
Can't find surfaceprop brick for material MYTEXTURES/LUESHI, using default
"materials/cstrike/{invisible.vtf": cached version doesn't exist
material "props/metalduct001a" not found.
Material not found!: PROPS/METALDUCT001A
Can't find surfaceprop concrete for material CONCRETE/PRODWLLF, using default
Can't find surfaceprop brick for material MYTEXTURES/NOEXIST, using default
Can't find surfaceprop brick for material MYTEXTURES/IYAOYAS, using default
material "tools/toolsskybox2d" not found.
Material not found!: TOOLS/TOOLSSKYBOX2D
Can't find surfaceprop wood for material DE_TIDES/TIDES_ROOF_1, using default
material "metal/metalfloor001b" not found.
Material not found!: METAL/METALFLOOR001B
Can't find surfaceprop concrete for material CONCRETE/MILWALL002, using default
"materials/brick/brickwall003a.vtf": cached version doesn't exist
Can't find surfaceprop metalpanel for material DE_TRAIN/TRAIN_METAL_DOOR_01, using default
material "decals/decalmetalgrate001a" not found.
Material not found!: DECALS/DECALMETALGRATE001A
material "wood/wooddoor014a" not found.
Material not found!: WOOD/WOODDOOR014A
material "props/doorbutton002a" not found.
Material not found!: PROPS/DOORBUTTON002A
material "wood/wooddoor007a" not found.
Material not found!: WOOD/WOODDOOR007A
material "wood/wooddoor045a" not found.
Material not found!: WOOD/WOODDOOR045A
material "metal/metalceiling005a" not found.
Material not found!: METAL/METALCEILING005A
material "sprites/combineball_glow_red_1" not found.
Material not found!: SPRITES/COMBINEBALL_GLOW_RED_1
material "props/elevatorbutton003b" not found.
Material not found!: PROPS/ELEVATORBUTTON003B
material "halflife/{ladder2" not found.
Material not found!: HALFLIFE/{LADDER2
material "decals/decalsigndanger001c" not found.
Material not found!: DECALS/DECALSIGNDANGER001C
Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\surelog\garrysmod\garrysmod\gameinfo.txt
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0Brush 192007: WARNING, microbrush
Brush 262034: WARNING, microbrush
...1...2...3...4...5Brush 203880: WARNING, microbrush
Brush 262021: WARNING, microbrush
...6...7...8.Brush 163315: WARNING, microbrush
Brush 162244: WARNING, microbrush
Brush 162256: WARNING, microbrush
Brush 262001: WARNING, microbrush
..9...10 (3)
**** leaked ****
Entity prop_static (-766.00 -314.00 71.95) leaked!

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (154.6 684.4 494.7)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 261859:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1030.1 714.4 313.1)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 203880:

Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
material "skybox/sky_day01_01rt" not found.
Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Can't find surfaceprop dirt for material de_piranesi/pi_rug4, using default
material "decals/decalrug001a" not found.
Building Physics collision data...

** Executing...
** Command: "c:\program files (x86)\steam\steamapps\surelog\sourcesdk\bin\orangebox\bin\vvis.exe"
** Parameters: -game "c:\program files (x86)\steam\steamapps\surelog\garrysmod\garrysmod" "C:\Program Files (x86)\Steam\steamapps\surelog\garrysmod\garrysmod\maps\ttt_DeathBunker"

Valve Software - vvis.exe (Jul  7 2010)
2 threads
reading c:\program files (x86)\steam\steamapps\surelog\garrysmod\garrysmod\maps\ttt_DeathBunker.bsp
Error opening c:\program files (x86)\steam\steamapps\surelog\garrysmod\garrysmod\maps\ttt_DeathBunker.bsp

** Executing...
** Command: "c:\program files (x86)\steam\steamapps\surelog\sourcesdk\bin\orangebox\bin\vrad.exe"
** Parameters: -both -game "c:\program files (x86)\steam\steamapps\surelog\garrysmod\garrysmod" "C:\Program Files (x86)\Steam\steamapps\surelog\garrysmod\garrysmod\maps\ttt_DeathBunker"

Valve Software - vrad.exe SSE (Jul  7 2010)

      Valve Radiosity Simulator   
2 threads
Could not find lights.rad in lights.rad.
Trying VRAD BIN directory instead...
Warning: Couldn't open texlight file c:\program files (x86)\steam\steamapps\surelog\sourcesdk\bin\orangebox\bin\lights.rad.
Loading c:\program files (x86)\steam\steamapps\surelog\garrysmod\garrysmod\maps\ttt_DeathBunker.bsp
Error opening c:\program files (x86)\steam\steamapps\surelog\garrysmod\garrysmod\maps\ttt_DeathBunker.bsp

** Executing...
** Command: Copy File
** Parameters: "C:\Program Files (x86)\Steam\steamapps\surelog\garrysmod\garrysmod\maps\ttt_DeathBunker.bsp" "c:\program files (x86)\steam\steamapps\surelog\garrysmod\garrysmod\maps\ttt_DeathBunker.bsp"

5  Other / Trouble in Terrorist Town / Re: compiling Errors, not converting to BSP. on: July 21, 2010, 08:10:28 PM
Figured it out kinda.  It was my bumping terrain.  not sure how to fix that so I had to delete it.
6  Other / Trouble in Terrorist Town / compiling Errors, not converting to BSP. on: July 21, 2010, 08:06:04 PM
so I'm trying to test out my map but it's giving me a compile error and no BSP is showing up. 

Quote
** Executing...
** Command: "c:\program files (x86)\steam\steamapps\surelog\sourcesdk\bin\orangebox\bin\vbsp.exe"
** Parameters: -game "c:\program files (x86)\steam\steamapps\surelog\garrysmod\garrysmod" "C:\Program Files (x86)\Steam\steamapps\surelog\garrysmod\garrysmod\maps\DeathBunker_01.vmf"

Valve Software - vbsp.exe (Jul  7 2010)
2 threads
materialPath: c:\program files (x86)\steam\steamapps\surelog\garrysmod\garrysmod\materials
Loading C:\Program Files (x86)\Steam\steamapps\surelog\garrysmod\garrysmod\maps\DeathBunker_01.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\surelog\garrysmod\garrysmod\gameinfo.txt
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0Brush 192007: WARNING, microbrush
...1...2...3...4...5Brush 203880: WARNING, microbrush
...6...7...8.Brush 163315: WARNING, microbrush
..9...10 (3)
**** leaked ****
Entity func_door (-202.00 -285.00 63.21) leaked!

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1030.4 709.9 312.6)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 203880:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1085.2 -253.3 108.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 191970:

Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
  skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
  skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
Displacement 4 has bad geometry near 266.75 339.00 818.00
Can't compile displacement physics, exiting.  Texture is CS_HAVANA/GROUND01GRASS


** Executing...
** Command: "c:\program files (x86)\steam\steamapps\surelog\sourcesdk\bin\orangebox\bin\vvis.exe"
** Parameters: -game "c:\program files (x86)\steam\steamapps\surelog\garrysmod\garrysmod" -fast "C:\Program Files (x86)\Steam\steamapps\surelog\garrysmod\garrysmod\maps\DeathBunker_01"

Valve Software - vvis.exe (Jul  7 2010)
fastvis = true
2 threads
reading c:\program files (x86)\steam\steamapps\surelog\garrysmod\garrysmod\maps\DeathBunker_01.bsp
Error opening c:\program files (x86)\steam\steamapps\surelog\garrysmod\garrysmod\maps\DeathBunker_01.bsp

** Executing...
** Command: "c:\program files (x86)\steam\steamapps\surelog\sourcesdk\bin\orangebox\bin\vrad.exe"
** Parameters: -both -game "c:\program files (x86)\steam\steamapps\surelog\garrysmod\garrysmod" "C:\Program Files (x86)\Steam\steamapps\surelog\garrysmod\garrysmod\maps\DeathBunker_01"

Valve Software - vrad.exe SSE (Jul  7 2010)

      Valve Radiosity Simulator   
2 threads
Could not find lights.rad in lights.rad.
Trying VRAD BIN directory instead...
Warning: Couldn't open texlight file c:\program files (x86)\steam\steamapps\surelog\sourcesdk\bin\orangebox\bin\lights.rad.
Loading c:\program files (x86)\steam\steamapps\surelog\garrysmod\garrysmod\maps\DeathBunker_01.bsp
Error opening c:\program files (x86)\steam\steamapps\surelog\garrysmod\garrysmod\maps\DeathBunker_01.bsp

** Executing...
** Command: Copy File
** Parameters: "C:\Program Files (x86)\Steam\steamapps\surelog\garrysmod\garrysmod\maps\DeathBunker_01.bsp" "c:\program files (x86)\steam\steamapps\surelog\garrysmod\garrysmod\maps\DeathBunker_01.bsp"



Not really sure how to find the leak it's talking about.  kinda confusing.
7  Other / Trouble in Terrorist Town / Re: Have some questions about TTT map making, having some issues on: July 19, 2010, 07:44:25 PM
Ok so this is a lil off the map discussion but I'm trying to host a game and let a friend of mine test the map out with me.  he can't join though.  What ports do I need to open for him to join?  I couldn't seem to find it on google.
8  Other / Trouble in Terrorist Town / Re: Have some questions about TTT map making, having some issues on: July 19, 2010, 05:21:59 PM
I was wondering.  sometimes when I tab out of SDK and watch like a tutorial video on how to do something... and click back into SDK, my "Select" doesn't work... as in I click an object to select but it just makes me control the camera view.  same with the graph modes as well. 
9  Other / Trouble in Terrorist Town / Re: Have some questions about TTT map making, having some issues on: July 19, 2010, 05:56:27 AM
alright so I started clean with a clean map.  and loaded the map from Gmod instead of loading it from the Hammer and it worked fine.  thanks a ton guys.
10  Other / Trouble in Terrorist Town / Re: Have some questions about TTT map making, having some issues on: July 19, 2010, 05:14:06 AM
Hey thanks a ton guys.  I'm sure you guys answer the same questions like a 100+ times, but I really enjoy map making, I've done it for other games and wanna get started here as well.
Still not sure about the Graph Node thing though. 
11  Other / Trouble in Terrorist Town / Re: Have some questions about TTT map making, having some issues on: July 19, 2010, 04:22:19 AM
I don't think the "node graph out of date" is a big problem, I haven't seen it screw anything up. To get Counter-Strike Source models into garry's mod, you have to copy the models and materials over to garry's mod folder using GCFScape. Well that's the way I get CSS models into Hammer for me, I'm not sure if theres any other way to see them.


Well the graph node is making it were everything is a blur.  it's really bad looking
I looked into GCFScape but I don't believe I was able to get it to work.  I can't locate the maps to extract them, and the pak files or wad files arn't showing up in any folder either.
12  Other / Trouble in Terrorist Town / Re: Have some questions about TTT map making, having some issues on: July 19, 2010, 03:44:38 AM
I appreciate the awesome reply.  It took me some time but I configured the gameconfig file appropriately (it wasn't picking up my game through xxxx being the name of course). 

Anyway Im getting a weird "Node Graph out of date" when I boot the game up in Gmod.  Any suggestions?

Also, still not getting the models I want.  for example those awesome models from CS_Office of the computers.  Can't seem to pick them up, even with the new config.
13  Other / Trouble in Terrorist Town / Have some questions about TTT map making, having some issues on: July 19, 2010, 01:52:26 AM
this is my first time making a map.  I saw the tutorials from http://www.3kliksphilip.co.uk/tutorials_sdk_full.html which is an incredible tutorial but I'm having a few issues that are really frustrating but I'm hoping they're just noobie mistakes...

1) Built the map in CS:S hammer to have the models I can't seem to find when I use the TTT hammer.
2) Load up the map with CS:S and half the physic model entities I added dissapeared
3) Load up the map in TTT hammer and I have some of the models showing as Error.  I load up the map in TTT and the models show up fine though but having a hard time loading into the info_player_start entity.  Also was having a problem with Graph Node error or something of the sort.

Any help?
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