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Other / Trouble in Terrorist Town / Material Not Found Complcations on compile
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on: July 23, 2010, 12:49:28 AM
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-I made a mistake of grouping too many objects together (they wouldn't show up in the game, I know it errors out when you group a bunch of stuff) -So I deleted the grouped stuff, and replaced it with a backup of the map I had -when I tried to compile I got this error. Any suggestions? ** Executing... ** Command: "c:\program files (x86)\steam\steamapps\surelog\sourcesdk\bin\orangebox\bin\vbsp.exe" ** Parameters: -game "c:\program files (x86)\steam\steamapps\surelog\garrysmod\garrysmod" "C:\Program Files (x86)\Steam\steamapps\surelog\garrysmod\garrysmod\maps\ttt_DeathBunker.vmf"
Valve Software - vbsp.exe (Jul 7 2010) 2 threads materialPath: c:\program files (x86)\steam\steamapps\surelog\garrysmod\garrysmod\materials Loading C:\Program Files (x86)\Steam\steamapps\surelog\garrysmod\garrysmod\maps\ttt_DeathBunker.vmf Can't find surfaceprop metal for material HALFLIFE/STEEL, using default material "metal/metalhull010b" not found. Material not found!: METAL/METALHULL010B ConVarRef mat_reduceparticles doesn't point to an existing ConVar Can't find surfaceprop metal for material EFFECTS/STAIRSATPSNOW, using default material "brick/brickfloor001a" not found. Material not found!: BRICK/BRICKFLOOR001A Can't find surfaceprop concrete for material CONCRETE/PRODWLLE, using default Can't find surfaceprop carpet for material CARPET/OFFFLRB, using default material "tools/toolsnodraw" not found. Material not found!: TOOLS/TOOLSNODRAW Can't find surfaceprop glass for material GLASS/OFFWNDWB, using default Can't find surfaceprop wood for material CS_HAVANA/WOODM, using default "materials/metal/metalwall001b.vtf": cached version doesn't exist Can't find surfaceprop metal for material CONCRETE/METALWALL001B_CHEAP, using default material "stone/marblefloor001b" not found. Material not found!: STONE/MARBLEFLOOR001B Can't find surfaceprop wood for material WOOD/OFFDESKTOP, using default Can't find surfaceprop tile for material DE_CHATEAU/INTERIORTILE02, using default material "plaster/plasterwall008b" not found. Material not found!: PLASTER/PLASTERWALL008B material "plaster/plasterceiling002b" not found. Material not found!: PLASTER/PLASTERCEILING002B Can't find surfaceprop ceiling_tile for material TILE/CEILINGTILEA, using default material "props/carpetfloor003a" not found. Material not found!: PROPS/CARPETFLOOR003A material "props/carpetfloor001a" not found. Material not found!: PROPS/CARPETFLOOR001A Can't find surfaceprop tile for material DE_CHATEAU/INTERIORTILE03, using default Can't find surfaceprop plaster for material CS_ITALY/WALLPAPER1, using default material "metal/metalcombine002" not found. Material not found!: METAL/METALCOMBINE002 Can't find surfaceprop wood for material DE_CBBLE/WOODCEILING01, using default Can't find surfaceprop brick for material BRICK/BRICKWALL038A, using default material "metal/citadel_metalwall076a" not found. Material not found!: METAL/CITADEL_METALWALL076A Can't find surfaceprop plaster for material CS_ITALY/WALLPAPER02A, using default Can't find surfaceprop wood for material CS_ITALY/CR_MISCWOOD2B, using default Can't find surfaceprop carpet for material CS_ITALY/CARPET-SN03, using default Can't find surfaceprop metal for material CS_HAVANA/METAL02, using default Can't find surfaceprop metalgrate for material DE_TRAIN/TRAIN_METALCEILING_02, using default material "plaster/wallpaper002a" not found. Material not found!: PLASTER/WALLPAPER002A Can't find surfaceprop wood for material CS_HAVANA/WOODF01, using default Can't find surfaceprop dirt for material CS_HAVANA/GROUND01GRASS, using default Can't find surfaceprop rock for material DE_CBBLE/COBBLEROAD01, using default material "concrete/concretewall023a" not found. Material not found!: CONCRETE/CONCRETEWALL023A material "dev/dev_corrugatedmetal" not found. Material not found!: DEV/DEV_CORRUGATEDMETAL material "tools/toolsinvisible" not found. Material not found!: TOOLS/TOOLSINVISIBLE Can't find surfaceprop brick for material MYTEXTURES/DRAMALAMA, using default Can't find surfaceprop brick for material MYTEXTURES/LUESHI, using default "materials/cstrike/{invisible.vtf": cached version doesn't exist material "props/metalduct001a" not found. Material not found!: PROPS/METALDUCT001A Can't find surfaceprop concrete for material CONCRETE/PRODWLLF, using default Can't find surfaceprop brick for material MYTEXTURES/NOEXIST, using default Can't find surfaceprop brick for material MYTEXTURES/IYAOYAS, using default material "tools/toolsskybox2d" not found. Material not found!: TOOLS/TOOLSSKYBOX2D Can't find surfaceprop wood for material DE_TIDES/TIDES_ROOF_1, using default material "metal/metalfloor001b" not found. Material not found!: METAL/METALFLOOR001B Can't find surfaceprop concrete for material CONCRETE/MILWALL002, using default "materials/brick/brickwall003a.vtf": cached version doesn't exist Can't find surfaceprop metalpanel for material DE_TRAIN/TRAIN_METAL_DOOR_01, using default material "decals/decalmetalgrate001a" not found. Material not found!: DECALS/DECALMETALGRATE001A material "wood/wooddoor014a" not found. Material not found!: WOOD/WOODDOOR014A material "props/doorbutton002a" not found. Material not found!: PROPS/DOORBUTTON002A material "wood/wooddoor007a" not found. Material not found!: WOOD/WOODDOOR007A material "wood/wooddoor045a" not found. Material not found!: WOOD/WOODDOOR045A material "metal/metalceiling005a" not found. Material not found!: METAL/METALCEILING005A material "sprites/combineball_glow_red_1" not found. Material not found!: SPRITES/COMBINEBALL_GLOW_RED_1 material "props/elevatorbutton003b" not found. Material not found!: PROPS/ELEVATORBUTTON003B material "halflife/{ladder2" not found. Material not found!: HALFLIFE/{LADDER2 material "decals/decalsigndanger001c" not found. Material not found!: DECALS/DECALSIGNDANGER001C Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\surelog\garrysmod\garrysmod\gameinfo.txt fixing up env_cubemap materials on brush sides... ProcessBlock_Thread: 0Brush 192007: WARNING, microbrush Brush 262034: WARNING, microbrush ...1...2...3...4...5Brush 203880: WARNING, microbrush Brush 262021: WARNING, microbrush ...6...7...8.Brush 163315: WARNING, microbrush Brush 162244: WARNING, microbrush Brush 162256: WARNING, microbrush Brush 262001: WARNING, microbrush ..9...10 (3) **** leaked **** Entity prop_static (-766.00 -314.00 71.95) leaked!
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (154.6 684.4 494.7) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: Brush 261859:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1030.1 714.4 313.1) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: Brush 203880:
Processing areas...done (0) Building Faces...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) material "skybox/sky_day01_01rt" not found. Can't load skybox file skybox/sky_day01_01 to build the default cubemap! Can't load skybox file skybox/sky_day01_01 to build the default cubemap! Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Can't find surfaceprop dirt for material de_piranesi/pi_rug4, using default material "decals/decalrug001a" not found. Building Physics collision data...
** Executing... ** Command: "c:\program files (x86)\steam\steamapps\surelog\sourcesdk\bin\orangebox\bin\vvis.exe" ** Parameters: -game "c:\program files (x86)\steam\steamapps\surelog\garrysmod\garrysmod" "C:\Program Files (x86)\Steam\steamapps\surelog\garrysmod\garrysmod\maps\ttt_DeathBunker"
Valve Software - vvis.exe (Jul 7 2010) 2 threads reading c:\program files (x86)\steam\steamapps\surelog\garrysmod\garrysmod\maps\ttt_DeathBunker.bsp Error opening c:\program files (x86)\steam\steamapps\surelog\garrysmod\garrysmod\maps\ttt_DeathBunker.bsp
** Executing... ** Command: "c:\program files (x86)\steam\steamapps\surelog\sourcesdk\bin\orangebox\bin\vrad.exe" ** Parameters: -both -game "c:\program files (x86)\steam\steamapps\surelog\garrysmod\garrysmod" "C:\Program Files (x86)\Steam\steamapps\surelog\garrysmod\garrysmod\maps\ttt_DeathBunker"
Valve Software - vrad.exe SSE (Jul 7 2010)
Valve Radiosity Simulator 2 threads Could not find lights.rad in lights.rad. Trying VRAD BIN directory instead... Warning: Couldn't open texlight file c:\program files (x86)\steam\steamapps\surelog\sourcesdk\bin\orangebox\bin\lights.rad. Loading c:\program files (x86)\steam\steamapps\surelog\garrysmod\garrysmod\maps\ttt_DeathBunker.bsp Error opening c:\program files (x86)\steam\steamapps\surelog\garrysmod\garrysmod\maps\ttt_DeathBunker.bsp
** Executing... ** Command: Copy File ** Parameters: "C:\Program Files (x86)\Steam\steamapps\surelog\garrysmod\garrysmod\maps\ttt_DeathBunker.bsp" "c:\program files (x86)\steam\steamapps\surelog\garrysmod\garrysmod\maps\ttt_DeathBunker.bsp"
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Other / Trouble in Terrorist Town / compiling Errors, not converting to BSP.
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on: July 21, 2010, 08:06:04 PM
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so I'm trying to test out my map but it's giving me a compile error and no BSP is showing up. ** Executing... ** Command: "c:\program files (x86)\steam\steamapps\surelog\sourcesdk\bin\orangebox\bin\vbsp.exe" ** Parameters: -game "c:\program files (x86)\steam\steamapps\surelog\garrysmod\garrysmod" "C:\Program Files (x86)\Steam\steamapps\surelog\garrysmod\garrysmod\maps\DeathBunker_01.vmf"
Valve Software - vbsp.exe (Jul 7 2010) 2 threads materialPath: c:\program files (x86)\steam\steamapps\surelog\garrysmod\garrysmod\materials Loading C:\Program Files (x86)\Steam\steamapps\surelog\garrysmod\garrysmod\maps\DeathBunker_01.vmf ConVarRef mat_reduceparticles doesn't point to an existing ConVar Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\surelog\garrysmod\garrysmod\gameinfo.txt fixing up env_cubemap materials on brush sides... ProcessBlock_Thread: 0Brush 192007: WARNING, microbrush ...1...2...3...4...5Brush 203880: WARNING, microbrush ...6...7...8.Brush 163315: WARNING, microbrush ..9...10 (3) **** leaked **** Entity func_door (-202.00 -285.00 63.21) leaked!
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1030.4 709.9 312.6) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: Brush 203880:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1085.2 -253.3 108.0) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: Brush 191970:
Processing areas...done (0) Building Faces...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... Displacement 4 has bad geometry near 266.75 339.00 818.00 Can't compile displacement physics, exiting. Texture is CS_HAVANA/GROUND01GRASS
** Executing... ** Command: "c:\program files (x86)\steam\steamapps\surelog\sourcesdk\bin\orangebox\bin\vvis.exe" ** Parameters: -game "c:\program files (x86)\steam\steamapps\surelog\garrysmod\garrysmod" -fast "C:\Program Files (x86)\Steam\steamapps\surelog\garrysmod\garrysmod\maps\DeathBunker_01"
Valve Software - vvis.exe (Jul 7 2010) fastvis = true 2 threads reading c:\program files (x86)\steam\steamapps\surelog\garrysmod\garrysmod\maps\DeathBunker_01.bsp Error opening c:\program files (x86)\steam\steamapps\surelog\garrysmod\garrysmod\maps\DeathBunker_01.bsp
** Executing... ** Command: "c:\program files (x86)\steam\steamapps\surelog\sourcesdk\bin\orangebox\bin\vrad.exe" ** Parameters: -both -game "c:\program files (x86)\steam\steamapps\surelog\garrysmod\garrysmod" "C:\Program Files (x86)\Steam\steamapps\surelog\garrysmod\garrysmod\maps\DeathBunker_01"
Valve Software - vrad.exe SSE (Jul 7 2010)
Valve Radiosity Simulator 2 threads Could not find lights.rad in lights.rad. Trying VRAD BIN directory instead... Warning: Couldn't open texlight file c:\program files (x86)\steam\steamapps\surelog\sourcesdk\bin\orangebox\bin\lights.rad. Loading c:\program files (x86)\steam\steamapps\surelog\garrysmod\garrysmod\maps\DeathBunker_01.bsp Error opening c:\program files (x86)\steam\steamapps\surelog\garrysmod\garrysmod\maps\DeathBunker_01.bsp
** Executing... ** Command: Copy File ** Parameters: "C:\Program Files (x86)\Steam\steamapps\surelog\garrysmod\garrysmod\maps\DeathBunker_01.bsp" "c:\program files (x86)\steam\steamapps\surelog\garrysmod\garrysmod\maps\DeathBunker_01.bsp"
Not really sure how to find the leak it's talking about. kinda confusing.
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Other / Trouble in Terrorist Town / Re: Have some questions about TTT map making, having some issues
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on: July 19, 2010, 04:22:19 AM
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I don't think the "node graph out of date" is a big problem, I haven't seen it screw anything up. To get Counter-Strike Source models into garry's mod, you have to copy the models and materials over to garry's mod folder using GCFScape. Well that's the way I get CSS models into Hammer for me, I'm not sure if theres any other way to see them. Well the graph node is making it were everything is a blur. it's really bad looking I looked into GCFScape but I don't believe I was able to get it to work. I can't locate the maps to extract them, and the pak files or wad files arn't showing up in any folder either.
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Other / Trouble in Terrorist Town / Re: Have some questions about TTT map making, having some issues
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on: July 19, 2010, 03:44:38 AM
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I appreciate the awesome reply. It took me some time but I configured the gameconfig file appropriately (it wasn't picking up my game through xxxx being the name of course).
Anyway Im getting a weird "Node Graph out of date" when I boot the game up in Gmod. Any suggestions?
Also, still not getting the models I want. for example those awesome models from CS_Office of the computers. Can't seem to pick them up, even with the new config.
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Other / Trouble in Terrorist Town / Have some questions about TTT map making, having some issues
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on: July 19, 2010, 01:52:26 AM
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this is my first time making a map. I saw the tutorials from http://www.3kliksphilip.co.uk/tutorials_sdk_full.html which is an incredible tutorial but I'm having a few issues that are really frustrating but I'm hoping they're just noobie mistakes...
1) Built the map in CS:S hammer to have the models I can't seem to find when I use the TTT hammer. 2) Load up the map with CS:S and half the physic model entities I added dissapeared 3) Load up the map in TTT hammer and I have some of the models showing as Error. I load up the map in TTT and the models show up fine though but having a hard time loading into the info_player_start entity. Also was having a problem with Graph Node error or something of the sort.
Any help?
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