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News: Zombie Master 2 discussion

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1  Other / Trouble in Terrorist Town / Re: Mapping Q&A on: January 08, 2011, 10:31:53 PM
Quote
Engine Version: Source Engine 2009
Current Game: Garry's Mod

Yep?

Edit:
I do have a MDMP crash dump, however, I have no idea how to read it.
2  Other / Trouble in Terrorist Town / Re: Mapping Q&A on: January 08, 2011, 09:45:35 PM
When the TTT.fgd is loaded, placing a non-TTT weapon or ammo entity will cause my Hammer to instantly crash.
Without the FGD loaded everything is working correctly.

Anybody else have this problem?
3  Other / Trouble in Terrorist Town / Re: Traitor detector on: July 21, 2010, 09:41:17 PM
You need to load TTT's FGD file in Hammer.
Please read the whole guide:
http://ttt.badking.net/mapping-guide
4  Other / Trouble in Terrorist Town / Re: Why is TTT removing entities? on: July 17, 2010, 06:04:21 PM
Terrific! Both the beam and brush are functioning properly now.
Thanks for fixing :)
5  Other / Trouble in Terrorist Town / Re: Why is TTT removing entities? on: July 14, 2010, 01:19:35 PM
Yeah, sorry, I somehow managed to not turn the beam on.

Updated testmap:
http://iostream.se/stuff/ttt_deletedentities.zip

The problem seems to be with parenting.
I added another beam now, and parented its info_targets' to the func_door, and they are gone after cleanup.

The beam with its info_targets' not-parented is visible though.
6  Other / Trouble in Terrorist Town / Re: Why is TTT removing entities? on: July 14, 2010, 09:09:48 AM
Ah, I see.
GMod shouldn't just delete entities though. Kinda weird.

I have only experienced problems with func_brush and env_beam at the moment, but I'll try to hunt down some more.

Anyway, I threw together a sample map with a beam and brush:
http://iostream.se/stuff/ttt_deletedentities.zip

The env_beam is removed if it's got a name.
The func_brush is removed if it's parented to something (a func_door in this map) but doesn't need a name.


Keep up the good work man :)
7  Other / Trouble in Terrorist Town / Why is TTT removing entities? on: July 14, 2010, 07:54:15 AM
It seems as if TTT is removing some entities on load - causing a headache when mapping.
I'm pretty sure this is for a good reason, although I can't see why.

I've only seen func_brush and env_beam being affected by this yet, but there are probably more of them getting deleted.

So how should I create my awesome laser scanning machine thingy of awesomeness if I can't use lasers? :(
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