Welcome, Guest. Please login or register.
Did you miss your activation email?
September 19, 2024, 09:08:56 PM
Home Help Login Register
News: Trouble in Terrorist Town? Site here, forum here.

  Show Posts
Pages: [1]
1  Other / Trouble in Terrorist Town / Re: [WIP] ttt_catacombs on: June 21, 2011, 09:35:01 PM
The map only needs more trash decals, and it's awesome. :P

Keep going!
2  Other / Trouble in Terrorist Town / Re: Mapping Q&A on: May 17, 2011, 01:10:01 PM
Hi guys, i'm making a cargo ship map. How would i make a trigger that fires when a C4 explodes? I want the boat to sink.


You don't really need to make a trigger...

You just need to use func_water_analog to trigger when the c4 explodes.

'After explosion' > Func_water_analog > Open
3  Other / Trouble in Terrorist Town / Re: Mapping Q&A on: January 07, 2011, 04:07:19 PM
The relevant outputs with the entity ttt_map_settings:
RoundPreparation is the beginning of every round - when the preparation begins.
RoundStart is when the round actually starts -  after the preparation phase.

And the preparation time can only be set by the servers, not by the maps. (the command is ttt_preptime_seconds).


Hope this helped!

Thx! :D
4  Other / Trouble in Terrorist Town / Re: Mapping Q&A on: January 07, 2011, 10:11:11 AM
Is there way to trigger something with round start? (not the preparing, when the round actually starts). And is there way to shorter the preparing time?
Pages: [1]


Login with username, password and session length

Powered by SMF 1.1.21 | SMF © 2015, Simple Machines
Page created in 0.011 seconds with 19 queries.