Welcome, Guest. Please login or register.
Did you miss your activation email?
September 20, 2024, 04:41:04 AM
Home Help Login Register
News: Zombie Master 2 discussion

  Show Posts
Pages: [1]
1  Other / Trouble in Terrorist Town / [Idea] Random kill fix? Jail and Hospital/Revival system on: June 29, 2010, 03:40:08 AM
Now I just started playing TTT and I have had a lot of fun. But there has always been a problem. Random DM. Let me give you an example.

Example #1
Bob is playing TTT and thinks Tim is a Traitor. Bob has no proof but is for sure he is a traitor and wants to kill him so that he can win the game for his team. Bob takes the chance and kills Tim. Bob finds out Tim is in fact a traitor. But the other players in the server feel as though Bob had killed Tim with no proof and should there for be slayed and or kicked.

This goes on in a couple of servers that I play on and yes I can understand why they think Bob would need to be kicked because he had no proof and pretty much the RDMed him. But Tim was still a traitor and Bob still helped out his team. Now I know that there is no way to fix this part and I know that it is really up to the server admins to discuss this. But my ideas that I have might just make it so that this is aloud and for those players that do this in fact won't get kicked and or slayed.

Idea #1: Jail system

How the Jail system works. Players are giving a chance to find out who a traitor is. How? By killing any person they want. But there comes a cost. Players who kill an innocent are jailed for that whole round. No ifs ands or buts. Players who kill and innocent who is in fact a traitor gets to live and does not get sent to jail. You can also make it for people who RDM for no reason. The more innocent they kill the more rounds they are jailed for. So really it adds up. You kill an innocent for 2 rounds straight. Your jailed for that round and the next and so on. Get what I mean?

Now you might be thinking. What happens to the innocent who gets killed? Well I have a solution for that.

Idea #2: Hospital/Revival system

This only works when an innocent kills an innocent. This idea gives that innocent who just so happened to be killed by the other innocent a chance. The victim gets 60 secs to bleed out as I should say. Other innocents can comes to his rescue and can revive him.  This makes it so that they have a better chance at finding the traitors and won't have to lose a teammate from a RDM.





Pages: [1]


Login with username, password and session length

Powered by SMF 1.1.21 | SMF © 2015, Simple Machines
Page created in 0.01 seconds with 19 queries.