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4
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Other / Trouble in Terrorist Town / Weird Problems
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on: December 24, 2011, 02:28:59 AM
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Im getting some odd problems on my server:
Weapons float after dropping them (including a thrown traitor knife) and the Mac doesnt need to be reloaded. 90 rounds can be fired in 11 seconds.
Also, weapon holstering/arming doesnt have any animations (like the deagle spinning). When shooting with a silenced pistol and reloading the silencer disappears. C4 can't be armed.
I slightly modified TTT, but the only things changed is disabling poltergeist prop damage and making knife one-hit kill. Ive dont these modifications dozens of times in the past and these problems have never occured.
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7
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Other / Trouble in Terrorist Town / Re: Replacing Spawns not working
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on: March 26, 2011, 03:13:42 PM
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While testing the scripts, there is a tab between setting: and replacespawns. I didnt manually edit any scripts; they were all created ingame with the TTT tool.
I'm using the latest version (v24).
I generated the scripts in windows and the server is linux. Could that be causing the problem? If so, how do i fix it?
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8
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Other / Trouble in Terrorist Town / Replacing Spawns not working
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on: March 26, 2011, 02:37:40 AM
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All my weapon scripts dont replace spawns, even though they all have setting: replacespawns 1 defined. When the map loads, i get the following error in the server console: L 03/25/2011 - 22:30:46: Lua Error: Invalid line 4 in ../maps/MAPNAME _ttt.txt Invalid line 4 in ../maps/MAPNAME_ttt.txt
Line 4 coincides with the replace spawn command. Will this be fixed?
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9
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Other / Trouble in Terrorist Town / Re: What is the mic battery commands again ? sorry forgot them :(
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on: December 07, 2010, 02:33:21 AM
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See \gamemodes\terrortown\readme.txt or the SVN copy of the readme. CTRL+F on "battery": ttt_voice_drain (def. 0): Enables the voicechat battery feature. Voicechatting reduces a battery meter, when it's empty the player can't voicechat and must wait a few seconds for it to recharge.
ttt_voice_drain_normal (def. 0.2): Battery drain per tick of voicechat for non-admin players.
ttt_voice_drain_admin (def. 0.05): Battery drain per tick of voicechat for admins. Set to 0 to allow infinite mic usage.
ttt_voice_drain_recharge (def. 0.05): Battery recharge rate per tick of not voicechatting.
Is each tick one second long?
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11
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Other / Trouble in Terrorist Town / LUA Errors in Version 20
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on: November 24, 2010, 02:03:50 AM
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I updated my server to version 20 and i get the following errors on startup (which prevent the gamemode from loading): L 11/23/2010 - 20:59:57: Lua Error: [gamemodes\terrortown\gamemode\shared.lua:1] unexpected symbol near '4' L 11/23/2010 - 20:59:57: Lua Error: [gamemodes\terrortown\gamemode\init.lua:4] ERROR PARSING CLIENTSIDE FILE: 'terrortown\gamemode/shared.lua' L 11/23/2010 - 20:59:57: Lua Error: [gamemodes\terrortown\gamemode\shared.lua:1] unexpected symbol near '4' L 11/23/2010 - 20:59:57: Lua Error: [gamemodes\terrortown\gamemode\gamemsg.lua:237] table index is nil L 11/23/2010 - 20:59:57: Lua Error: [gamemodes\terrortown\gamemode\player_ext_shd.lua:34] table index is nil L 11/23/2010 - 20:59:57: Load Gamemode: 'terrortown' L 11/23/2010 - 20:59:57: Lua Error: [gamemodes\terrortown\entities\weapons\weapon_tttbase\shared.lua:137] attempt to call global 'AccessorFuncDT' (a nil value) L 11/23/2010 - 20:59:57: Lua Error: [gamemodes\terrortown\entities\weapons\weapon_tttbasegrenade\shared.lua:57] attempt to call global 'AccessorFuncDT' (a nil value) L 11/23/2010 - 20:59:57: Lua Error: [gamemodes\terrortown\entities\weapons\weapon_ttt_phammer\shared.lua:51] attempt to call global 'AccessorFuncDT' (a nil value) L 11/23/2010 - 20:59:57: Lua Error: [gamemodes\terrortown\entities\weapons\weapon_ttt_push\shared.lua:50] attempt to call global 'AccessorFuncDT' (a nil value) L 11/23/2010 - 20:59:57: Lua Error: [gamemodes\terrortown\entities\weapons\weapon_ttt_wtester\shared.lua:71] attempt to call global 'AccessorFuncDT' (a nil value) L 11/23/2010 - 20:59:57: Lua Error: [gamemodes\terrortown\entities\entities\ttt_basegrenade_proj\shared.lua:14] attempt to call global 'AccessorFuncDT' (a nil value) L 11/23/2010 - 20:59:57: Lua Error: [gamemodes\terrortown\entities\entities\ttt_c4\shared.lua:39] attempt to call global 'AccessorFuncDT' (a nil value) L 11/23/2010 - 20:59:58: Lua Error: [gamemodes\terrortown\entities\entities\ttt_flame\shared.lua:14] attempt to call global 'AccessorFuncDT' (a nil value) L 11/23/2010 - 20:59:58: Lua Error: [gamemodes\terrortown\entities\entities\ttt_hat_deerstalker\shared.lua:11] attempt to call global 'AccessorFuncDT' (a nil value) L 11/23/2010 - 20:59:58: Lua Error: [gamemodes\terrortown\entities\entities\ttt_health_station\shared.lua:29] attempt to call global 'AccessorFuncDT' (a nil value) L 11/23/2010 - 20:59:58: Lua Error: [gamemodes\terrortown\entities\entities\ttt_traitor_button\shared.lua:7] attempt to call global 'AccessorFuncDT' (a nil value) L 11/23/2010 - 20:59:58: Lua Error: [gamemodes\terrortown\gamemode\init.lua:136] table index is nil(Hook: Initialize) L 11/23/2010 - 20:59:58: server_cvar: "mp_friendlyfire" "1" L 11/23/2010 - 20:59:59: Lua Error: [gamemodes\terrortown\entities\entities\ttt_map_settings\init.lua:26] attempt to call global 'Dev' (a nil value) L 11/23/2010 - 20:59:59: Lua Error: [gamemodes\terrortown\entities\entities\ttt_map_settings\init.lua:18] attempt to call global 'Dev' (a nil value) L 11/23/2010 - 20:59:59: Lua Error: [gamemodes\terrortown\entities\entities\ttt_map_settings\init.lua:23] attempt to call global 'Dev' (a nil value) L 11/23/2010 - 21:00:00: Lua Error: [@gamemodes\terrortown\gamemode\weaponry.lua:489] bad argument #1 to 'pairs' (table expected, got nil)(Hook: InitPostEntity) Any idea why its doing this? Is this happening to anyone else? I tried re-uploading but the same thing happens again.
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12
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Other / Trouble in Terrorist Town / Re: Changing Gun Model
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on: October 26, 2010, 04:32:39 AM
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Sorry to bump this, but i have a question regarding this.
When changing the weapon model, is the new model automatically precached or do additional files need to be modified for precaching to work?
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13
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Other / Trouble in Terrorist Town / Re: Help with coloured names?
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on: September 23, 2010, 08:46:18 PM
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Since the latest update (v14) this doesnt work anymore.
Whenever someone brings up the scoreboard, the console/screen get's spammed with:
[terrortown\gamemode\vgui\sb_row.lua:63] attempt to call method 'IsAdmin' (a nil value)(Hook: TTTScoreboardColorForPlayer) TTTScoreboardColorForPlayer hook returned something that isn't a color!
Any idea how to fix this?
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Other / Trouble in Terrorist Town / Re: ttt_map_settings Change Player Model
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on: September 08, 2010, 07:29:34 PM
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Models still arent displaying ingame. Here's the entities i have set:
{ "targetname" "ttt_map_settings" "origin" "0 0 0" "cbar_other" "0" "cbar_doors" "0" "cbar_buttons" "0" "angles" "0 0 0" "classname" "ttt_map_settings" } { "origin" "0 0 0" "spawnflags" "1" "classname" "logic_auto" "OnMapSpawn" "choose_models,PickRandom,,0,-1" } { "origin" "0 0 0" "targetname" "choose_models" "Case02" "case02" "Case01" "case01" "classname" "logic_case" "OnCase01" "ttt_map_settings,SetPlayerModels,models/player/alyx.mdl,0,-1" "OnCase02" "ttt_map_settings,SetPlayerModels,models/player/barney.mdl,0,-1" }
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18
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Other / Trouble in Terrorist Town / Re: ttt_map_settings Change Player Model
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on: September 06, 2010, 11:33:25 PM
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Hmm it doesnt work. Here's an example of my entity:
{ "origin" "0 0 0" "Case02" "case02" "Case01" "case01" "classname" "logic_case" "OnCase01" "ttt_map_settings,SetPlayerModels,models/player/alyx.mdl,PickRandom,0,-1" "OnCase02" "ttt_map_settings,SetPlayerModels,models/player/barney.mdl,PickRandom,0,-1" }
It' still displaying the default TTT player models.
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