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News: Zombie Master 2 discussion

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1  Other / Trouble in Terrorist Town / Re: TTT problems since update? on: December 27, 2011, 11:18:23 PM
Ah, i think thats it.  I ran my new server with 20 players.
2  Other / Trouble in Terrorist Town / Re: TTT problems since update? on: December 24, 2011, 04:04:42 AM
Badking, im using version 28 (the latest one you posted on this site) and rearm scripts are still broken in some of my maps.
3  Other / Trouble in Terrorist Town / Re: Weird Problems on: December 24, 2011, 02:43:14 AM
OMG

That's it!  I forgot to install CSS on the server :X

Thanks :D
4  Other / Trouble in Terrorist Town / Weird Problems on: December 24, 2011, 02:28:59 AM
Im getting some odd problems on my server:

Weapons float after dropping them (including a thrown traitor knife) and the Mac doesnt need to be reloaded.  90 rounds can be fired in 11 seconds.

Also, weapon holstering/arming doesnt have any animations (like the deagle spinning).  When shooting with a silenced pistol and reloading the silencer disappears.  C4 can't be armed.

I slightly modified TTT, but the only things changed is disabling poltergeist prop damage and making knife one-hit kill.  Ive dont these modifications dozens of times in the past and these problems have never occured.
5  Other / Trouble in Terrorist Town / Re: TTT problems since update? on: December 24, 2011, 02:19:46 AM
nm opening new thread
6  Other / Trouble in Terrorist Town / Re: Replacing Spawns not working on: March 27, 2011, 04:20:51 AM
That fixed it :D

Thanks!
7  Other / Trouble in Terrorist Town / Re: Replacing Spawns not working on: March 26, 2011, 03:13:42 PM
While testing the scripts, there is a tab between setting: and replacespawns.  I didnt manually edit any scripts; they were all created ingame with the TTT tool.

I'm using the latest version (v24).

I generated the scripts in windows and the server is linux.  Could that be causing the problem?  If so, how do i fix it?
8  Other / Trouble in Terrorist Town / Replacing Spawns not working on: March 26, 2011, 02:37:40 AM
All my weapon scripts dont replace spawns, even though they all have setting: replacespawns 1 defined.

When the map loads, i get the following error in the server console:

L 03/25/2011 - 22:30:46: Lua Error: Invalid line 4 in ../maps/MAPNAME
_ttt.txt
Invalid line 4 in ../maps/MAPNAME_ttt.txt


Line 4 coincides with the replace spawn command.

Will this be fixed?
9  Other / Trouble in Terrorist Town / Re: What is the mic battery commands again ? sorry forgot them :( on: December 07, 2010, 02:33:21 AM
See \gamemodes\terrortown\readme.txt or the SVN copy of the readme. CTRL+F on "battery":

ttt_voice_drain (def. 0):
Enables the voicechat battery feature. Voicechatting reduces a battery meter,
when it's empty the player can't voicechat and must wait a few seconds for it to
recharge.

ttt_voice_drain_normal (def. 0.2):
Battery drain per tick of voicechat for non-admin players.

ttt_voice_drain_admin (def. 0.05):
Battery drain per tick of voicechat for admins. Set to 0 to allow infinite mic
usage.

ttt_voice_drain_recharge (def. 0.05):
Battery recharge rate per tick of not voicechatting.



Is each tick one second long?
10  Other / Trouble in Terrorist Town / Re: LUA Errors in Version 20 on: November 24, 2010, 03:42:27 AM
EDIT: NM, i edited some files incorrectly.
11  Other / Trouble in Terrorist Town / LUA Errors in Version 20 on: November 24, 2010, 02:03:50 AM
I updated my server to version 20 and i get the following errors on startup (which prevent the gamemode from loading):

Quote
L 11/23/2010 - 20:59:57: Lua Error: [gamemodes\terrortown\gamemode\shared.lua:1] unexpected symbol near '4'
L 11/23/2010 - 20:59:57: Lua Error: [gamemodes\terrortown\gamemode\init.lua:4] ERROR PARSING CLIENTSIDE FILE: 'terrortown\gamemode/shared.lua'
L 11/23/2010 - 20:59:57: Lua Error: [gamemodes\terrortown\gamemode\shared.lua:1] unexpected symbol near '4'
L 11/23/2010 - 20:59:57: Lua Error: [gamemodes\terrortown\gamemode\gamemsg.lua:237] table index is nil
L 11/23/2010 - 20:59:57: Lua Error: [gamemodes\terrortown\gamemode\player_ext_shd.lua:34] table index is nil
L 11/23/2010 - 20:59:57: Load Gamemode: 'terrortown'
L 11/23/2010 - 20:59:57: Lua Error: [gamemodes\terrortown\entities\weapons\weapon_tttbase\shared.lua:137] attempt to call global 'AccessorFuncDT' (a nil value)
L 11/23/2010 - 20:59:57: Lua Error: [gamemodes\terrortown\entities\weapons\weapon_tttbasegrenade\shared.lua:57] attempt to call global 'AccessorFuncDT' (a nil value)
L 11/23/2010 - 20:59:57: Lua Error: [gamemodes\terrortown\entities\weapons\weapon_ttt_phammer\shared.lua:51] attempt to call global 'AccessorFuncDT' (a nil value)
L 11/23/2010 - 20:59:57: Lua Error: [gamemodes\terrortown\entities\weapons\weapon_ttt_push\shared.lua:50] attempt to call global 'AccessorFuncDT' (a nil value)
L 11/23/2010 - 20:59:57: Lua Error: [gamemodes\terrortown\entities\weapons\weapon_ttt_wtester\shared.lua:71] attempt to call global 'AccessorFuncDT' (a nil value)
L 11/23/2010 - 20:59:57: Lua Error: [gamemodes\terrortown\entities\entities\ttt_basegrenade_proj\shared.lua:14] attempt to call global 'AccessorFuncDT' (a nil value)
L 11/23/2010 - 20:59:57: Lua Error: [gamemodes\terrortown\entities\entities\ttt_c4\shared.lua:39] attempt to call global 'AccessorFuncDT' (a nil value)
L 11/23/2010 - 20:59:58: Lua Error: [gamemodes\terrortown\entities\entities\ttt_flame\shared.lua:14] attempt to call global 'AccessorFuncDT' (a nil value)
L 11/23/2010 - 20:59:58: Lua Error: [gamemodes\terrortown\entities\entities\ttt_hat_deerstalker\shared.lua:11] attempt to call global 'AccessorFuncDT' (a nil value)
L 11/23/2010 - 20:59:58: Lua Error: [gamemodes\terrortown\entities\entities\ttt_health_station\shared.lua:29] attempt to call global 'AccessorFuncDT' (a nil value)
L 11/23/2010 - 20:59:58: Lua Error: [gamemodes\terrortown\entities\entities\ttt_traitor_button\shared.lua:7] attempt to call global 'AccessorFuncDT' (a nil value)
L 11/23/2010 - 20:59:58: Lua Error: [gamemodes\terrortown\gamemode\init.lua:136] table index is nil(Hook: Initialize)
L 11/23/2010 - 20:59:58: server_cvar: "mp_friendlyfire" "1"
L 11/23/2010 - 20:59:59: Lua Error: [gamemodes\terrortown\entities\entities\ttt_map_settings\init.lua:26] attempt to call global 'Dev' (a nil value)
L 11/23/2010 - 20:59:59: Lua Error: [gamemodes\terrortown\entities\entities\ttt_map_settings\init.lua:18] attempt to call global 'Dev' (a nil value)
L 11/23/2010 - 20:59:59: Lua Error: [gamemodes\terrortown\entities\entities\ttt_map_settings\init.lua:23] attempt to call global 'Dev' (a nil value)
L 11/23/2010 - 21:00:00: Lua Error: [@gamemodes\terrortown\gamemode\weaponry.lua:489] bad argument #1 to 'pairs' (table expected, got nil)(Hook: InitPostEntity)


Any idea why its doing this?  Is this happening to anyone else?  I tried re-uploading but the same thing happens again.
12  Other / Trouble in Terrorist Town / Re: Changing Gun Model on: October 26, 2010, 04:32:39 AM
Sorry to bump this, but i have a question regarding this.

When changing the weapon model, is the new model automatically precached or do additional files need to be modified for precaching to work?
13  Other / Trouble in Terrorist Town / Re: Help with coloured names? on: September 23, 2010, 08:46:18 PM
Since the latest update (v14) this doesnt work anymore.

Whenever someone brings up the scoreboard, the console/screen get's spammed with:

[terrortown\gamemode\vgui\sb_row.lua:63] attempt to call method 'IsAdmin' (a nil value)(Hook: TTTScoreboardColorForPlayer)
TTTScoreboardColorForPlayer hook returned something that isn't a color!

Any idea how to fix this?
14  Other / Trouble in Terrorist Town / Re: Allow killing on round end? on: September 18, 2010, 02:51:54 AM
Cool, thanks :3
15  Other / Trouble in Terrorist Town / Allow killing on round end? on: September 18, 2010, 01:58:27 AM
Previous versions used to allow killing at round end.  How can i re-enable this?
16  Other / Trouble in Terrorist Town / Re: ttt_map_settings Change Player Model on: September 09, 2010, 03:54:15 AM
Edit: Nm, i got it working.

Thanks for the help ;)
17  Other / Trouble in Terrorist Town / Re: ttt_map_settings Change Player Model on: September 08, 2010, 07:29:34 PM
Models still arent displaying ingame.  Here's the entities i have set:

{
"targetname" "ttt_map_settings"
"origin" "0 0 0"
"cbar_other" "0"
"cbar_doors" "0"
"cbar_buttons" "0"
"angles" "0 0 0"
"classname" "ttt_map_settings"
}
{
"origin" "0 0 0"
"spawnflags" "1"
"classname" "logic_auto"
"OnMapSpawn" "choose_models,PickRandom,,0,-1"
}
{
"origin" "0 0 0"
"targetname" "choose_models"
"Case02" "case02"
"Case01" "case01"
"classname" "logic_case"
"OnCase01" "ttt_map_settings,SetPlayerModels,models/player/alyx.mdl,0,-1"
"OnCase02" "ttt_map_settings,SetPlayerModels,models/player/barney.mdl,0,-1"
}
18  Other / Trouble in Terrorist Town / Re: ttt_map_settings Change Player Model on: September 06, 2010, 11:33:25 PM
Hmm it doesnt work.  Here's an example of my entity:

{
"origin" "0 0 0"
"Case02" "case02"
"Case01" "case01"
"classname" "logic_case"
"OnCase01" "ttt_map_settings,SetPlayerModels,models/player/alyx.mdl,PickRandom,0,-1"
"OnCase02" "ttt_map_settings,SetPlayerModels,models/player/barney.mdl,PickRandom,0,-1"
}

It' still displaying the default TTT player models.
19  Other / Trouble in Terrorist Town / ttt_map_settings Change Player Model on: September 06, 2010, 08:20:47 PM
How do i get multiple player models to be useable in a map?  I've tried setting multiple ttt_map_settings with plymodel but only the last one is used.
20  Other / Trouble in Terrorist Town / Re: Help with coloured names? on: September 01, 2010, 12:05:30 AM
It works now :D Thanks for your patience
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