Welcome, Guest. Please login or register.
Did you miss your activation email?
November 22, 2024, 07:35:41 PM
Home Help Login Register
News: Zombie Master 2 discussion

  Show Posts
Pages: [1]
1  Other / Trouble in Terrorist Town / Re: Video: Trouble In Terrorist Town Guide on: April 28, 2010, 08:46:49 PM
Actually pretty good video, the gm_construct was funny
2  Other / Trouble in Terrorist Town / Re: Not giving purchased equipment? on: April 27, 2010, 02:37:33 AM
Alright thanks, I realized that if I'm having this problem so are others so I might aswell ask publicly :)
3  Other / Trouble in Terrorist Town / Not giving purchased equipment? on: April 26, 2010, 01:05:40 AM
Hello,
I am currently trying to create some extra SWEPs for the Traitors and Detectives but I have come to a problem.
The traitor can purchase the item and the credit is lost and it does say it was purchased, but it is not given to the player.
There is no lua error either which is quite odd, here's a little snippet of the code


if ( SERVER ) then
  AddCSLuaFile( "shared.lua" )
end

if ( CLIENT ) then

SWEP.PrintName = "The Big Boy"
SWEP.Slot = 6
SWEP.SlotPos = 0
SWEP.IconLetter = "i"

SWEP.ViewModelFlip = false

SWEP.EquipMenuData = {
type ="Weapon",
model="models/weapons/w_snip_awp.mdl",
desc="Do an unessecary headshot.\n"
};

SWEP.Icon = "VGUI/ttt/icon_bullet"
end

SWEP.Base = "weapon_tttbase"

SWEP.Spawnable = true
SWEP.AdminSpawnable = true

SWEP.ViewModel = "models/weapons/v_snip_awp.mdl"
SWEP.WorldModel = "models/weapons/w_snip_awp.mdl"

SWEP.Weight = 5
SWEP.AutoSwitchTo = false
SWEP.AutoSwitchFrom = false

SWEP.Primary.Sound = Sound( "weapons/AWP/awp1.wav" )
SWEP.Primary.Recoil = 6
SWEP.Primary.Damage = 115
SWEP.Primary.NumShots = 1
SWEP.Primary.Cone = 0.008
SWEP.Primary.ClipSize = -1
SWEP.Primary.Delay = 1.0
SWEP.Primary.DefaultClip = -1
SWEP.DrawCrosshair = false
SWEP.Primary.Automatic = false
SWEP.Primary.Ammo = "none"
SWEP.MuzzleVelocity = 800

SWEP.Secondary.ClipSize    = -1
SWEP.Secondary.DefaultClip  = -1
SWEP.Secondary.Automatic    = true
SWEP.Secondary.Ammo    = "none"
SWEP.Secondary.Delay = 1

SWEP.IsEquipment = true
SWEP.AllowDrop = true
SWEP.Kind = WEAPON_EQUIP
SWEP.LimitedStock = false
SWEP.CanBuy = {ROLE_TRAITOR}


Anyone notice a problem?
Pages: [1]


Login with username, password and session length

Powered by SMF 1.1.21 | SMF © 2015, Simple Machines
Page created in 0.011 seconds with 19 queries.