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News: Zombie Master 2 discussion

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1  Other / Trouble in Terrorist Town / Re: Server Crashes On Player Join on: August 25, 2010, 02:01:51 AM
Ok, I'll have to try it. Thanks. Also, does the Linux build work on Windows servers, or does it work as you'd think?

We have a Windows server, that's the only reason I mention it.
2  Other / Trouble in Terrorist Town / Re: Server Crashes On Player Join on: August 25, 2010, 01:12:45 AM
Hopefully BKU will be able to figure out what the issue is and fix it.
3  Other / Trouble in Terrorist Town / Server Crashes On Player Join on: August 24, 2010, 11:22:37 PM
I'm 99% sure this has to do with the recent update. I'm completely at a loss as to how I can fix this issue. I have both a serverside and clientside dump of the console of this issue.

Essentially what happens is someone joins, multiple errors occur, and the server promptly crashes. I'm fairly certain it has to do with the TTT error that you'll see in the serverside dump.

Serverside:
L 08/24/2010 - 19:15:59: Log file started (file "logs\L0824003.log") (game "D:\UserFiles\NxCmp31337\GameServers\TC03733181253231861863116\orangebox\garrysmod") (version "4274")
L 08/24/2010 - 19:15:59: [08/24/10 19:15:59][SourceBans.lua] Loading Admin Groups . . .
L 08/24/2010 - 19:16:04: server_cvar: "sm_nextmap" "ttt_shippingcenter_b1"
L 08/24/2010 - 19:16:54: rcon from "75.24.123.169:55478": command "log"
L 08/24/2010 - 19:16:54: rcon from "75.24.123.169:55478": command "logaddress_add "75.24.123.169:7130""
L 08/24/2010 - 19:16:54: rcon from "75.24.123.169:55478": command "logaddress_del "75.24.123.169:7130""
L 08/24/2010 - 19:16:54: rcon from "75.24.123.169:55478": command "logaddress_add "75.24.123.169:7130""
L 08/24/2010 - 19:16:57: "AudioEmu [Fug-IV]<2><STEAM_0:0:13076898><>" connected, address "174.59.237.123:27005"
L 08/24/2010 - 19:16:57: "AudioEmu [Fug-IV]<2><STEAM_0:0:13076898><>" STEAM USERID validated
L 08/24/2010 - 19:16:58: server_cvar: "sv_tags" "Evolve,garrysmod96,gm:terrortown"
L 08/24/2010 - 19:16:58: server_cvar: "sv_tags" "Evolve,garrysmod96,gm:terrortown"
L 08/24/2010 - 19:17:08: Lua Error: ERROR: GAMEMODE:'PlayerInitialSpawn' Failed: gamemodes\terrortown\gamemode\player.lua:50: attempt to compare nil with number
L 08/24/2010 - 19:17:08: "AudioEmu [Fug-IV]<2><STEAM_0:0:13076898><>" entered the game


Clientside:
Registering gamemode 'fretta' derived from 'base'
Registering gamemode 'terrortown' derived from 'fretta'
TTT Client initializing...
Sending 10 'User Info' ConVars to server (cl_spewuserinfoconvars to see)
:1: bad argument #1 to 'remove' (table expected, got nil)
:1: bad argument #1 to 'remove' (table expected, got nil)
:1: bad argument #1 t 'remove' (table expected, got nil)
:1: bad argument #1 to 'remove' (table expected, got nil)
:1: bad argument #1 to 'remove' (table expected, got nil)
:1: bad argument #2 to 'CreateConVar' (string expected, got boolean)
:1: bad argument #2 to 'CreateConVar' (string expected, got boolean)
:1: bad argument #2 to 'CreateConVar' (string expected, got boolean)
:1: bad argument #2 to 'CreateConVar' (string expected, got boolean)
:1: bad argument #2 to 'CreateConVar' (string expected, got boolean)
:1: bad argumet #2 to 'CreateConVar' (string expected, got boolean)
:1: bad argument #2 to 'CreateConVar' (string expected, got boolean)
:1: bad argument #2 to 'CreateConVar' (string expected, got boolean)
:1: bad argument #2 to 'CreateConVar' (string expected, got boolean)
:1: bad argument #2 to 'CreateConVar' (string expected, got boolean)
:1: bad argument #2 to 'CreateConVar' (string expected, got boolean)
:1: bad argument #2 to 'CreateConVar' (string expected, got boolean)
:1: bad argument #2 to 'CreateConVar' (strig expected, got boolean)
:1: bad argument #2 to 'CreateConVar' (string expected, got boolean)
:1: bad argument #2 to 'CreateConVar' (string expected, got boolean)
:1: bad argument #2 to 'CreateConVar' (string expected, got boolean)
:1: bad argument #2 to 'CreateConVar' (string expected, got boolean)
:1: bad argument #2 to 'CreateConVar' (string expected, got boolean)
:1: bad argument #2 to 'CreateConVar' (string expected, got boolean)
:1: bad argument #2 to 'CreateConVar' (string expected, got boolean)
:1:bad argument #2 to 'CreateConVar' (string expected, got boolean)
:1: 'end' expected near '<eof>'
:1: 'end' expected near '<eof>'
:1: 'end' expected near '<eof>'
:1: 'end' expected near '<eof>'
:1: 'end' expected near '<eof>'
:1: 'end' expected near '<eof>'
:1: 'end' expected near '<eof>'
:1: 'end' expected near '<eof>'
:1: 'end' expected near '<eof>'
:1: 'end' expected near '<eof>'
:1: 'end' expected near '<eof>'
:1: 'end' expected near '<eof>'
:1: 'end' expected near '<eof>'
:1: 'end' expected near '<eof>
:1: 'end' expected near '<eof>'
:1: 'end' expected near '<eof>'
:1: 'end' expected near '<eof>'
:1: 'end' expected near '<eof>'
:1: 'end' expected near '<eof>'
:1: 'end' expected near '<eof>'
:1: 'end' expected near '<eof>'
:1: 'end' expected near '<eof>'
:1: 'end' expected near '<eof>'
:1: 'end' expected near '<eof>'
:1: 'end' expected near '<eof>'
:1: 'end' expected near '<eof>'
:1: 'end' expected near '<eof>'
:1: 'end' expected near '<eof>'
TTT Client post-init...
Increasing net buffer size...
Redownloding all lightmaps


I'm pretty close to tearing out my hair, so any help is greatly appreciated.
4  Other / Trouble in Terrorist Town / Re: Admin-Only Alltalk on: April 12, 2010, 06:46:57 PM
Unfortunately, we don't use Sourcemod, we use Assmod, although I foresee a change to Ulx in the near future. Regardless, it'd be awesome if someone could write up a piece of lua to accomplish this.
5  Other / Trouble in Terrorist Town / Re: Admin-Only Alltalk on: April 10, 2010, 03:48:25 PM
I'm not trying to be a burden, Urgrain, just trying to be helpful. I appreciate that you've taken the time to actually give my suggestion some thought and consideration :P . Anything you're able to implement would be fine.
6  Other / Trouble in Terrorist Town / Re: Admin-Only Alltalk on: April 10, 2010, 01:29:19 PM
I suppose that could work, but ideally it would work a bit like Traitortalk where only people with admin flags would be able to access it.
7  Other / Trouble in Terrorist Town / Admin-Only Alltalk on: April 10, 2010, 12:34:25 AM
Well my group recently started up a new TTT server, since one of our admins donated his Gmod server to us. However, I've slowly become more and more frustrated with the lack of support for admins that this gamemode provides. Namely, when you're dead or spectator and some douche is being a jerk and is alive, there's no way to properly administrate--I mean, the only way you really can do anything to talk to them is through console.

I was wondering if it was possible to create a binding that will allow admins/superadmins to be able to use their mics in alltalk, so that they can talk with people who are alive, even if they're dead or in spectator. Also, it'd be nice if there was a way to do admin chat, which would follow the same principle, but my priority is being able to use microphones.
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