Welcome, Guest. Please login or register.
Did you miss your activation email?
November 22, 2024, 07:46:20 AM
Home Help Login Register
News: Trouble in Terrorist Town? Site here, forum here.

  Show Posts
Pages: [1] 2
1  Other / Trouble in Terrorist Town / Re: LmaoLlama's Trouble in Troll Town on: August 03, 2011, 07:49:21 PM
You can limit copying of your SWEPs by moving all server-side bits into an init.lua. The clientside code (usually in cl_init.lua or shared.lua) is of course sent to every player, but your server-side code doesn't have to be. People tend to put everything in shared.lua and use "if SERVER" and such to make it work, but this means players only need to pull shared.lua from their cache and they have everything. If they can only get the clientside bits, they can't rip it without recoding half of it.


Couldn't have said it better. Also even if the serverside code isn't there that doesn't mean I can simply code it for myself. As many of items coded are simple
2  Other / Trouble in Terrorist Town / Re: LmaoLlama's Trouble in Troll Town on: August 03, 2011, 12:23:24 AM
It's not the fact that he has the same weapons as other servers..to me atleast...It's the fact that he parades them around and makes a thread about his great server when I can see 80% of those weapons are made by other people..to me that isn't right..I don't have anything against the guy personally he is just trying to make his server better. If your going to take weapons fine..but are you going to make a thread about it on a forum where people who made those have accounts... :/


Lol I like how you have some conceived notion that I think I'm really good and I claimed credit for everything.
3  Other / Trouble in Terrorist Town / Re: LmaoLlama's Trouble in Troll Town on: August 02, 2011, 03:46:08 AM
The definition of stolen: Taking from someone's possession. I'm taking there code, Not stealing if I were stealing it wouldn't be in their possession. Also The Land Mine is actually coded by me. The concept is simple and could have been made by someone else. T-Virus was completely changed, So crymoar.

So whats your point?
4  Other / Trouble in Terrorist Town / Re: LmaoLlama's Trouble in Troll Town on: August 01, 2011, 11:39:01 PM
:0
5  Other / Trouble in Terrorist Town / Re: LmaoLlama's Trouble in Troll Town on: August 01, 2011, 11:29:03 PM
Nothing, Go on an unmodded version you square.
6  Other / Trouble in Terrorist Town / Re: LmaoLlama's Trouble in Troll Town on: August 01, 2011, 11:14:54 PM
Hmm, lets see, most of my content, AHEM.

"Poison Dart Gun (Infection)"
"Shuriken (Thrown)"

Both mine, NOT from gmod.org.

"Told who killed you and what they were on death"

Also mine, not from gmod.org


The poison Dart gun is actually from Chefah, From a long ass time ago.
Shuriken:
http://www.garrysmod.org/downloads/?a=view&id=48485

The told who killed you thing was an idea from Cheifah and I coded it in like 10 minutes so Crymoar?
7  Other / Trouble in Terrorist Town / Re: LmaoLlama's Trouble in Troll Town on: August 01, 2011, 09:20:16 PM
So... what of the custom content is actually yours? Because everything on that list is from some other server, like one thing isnt from another server.

The better question is, What content isn't originally from Gmod.org?
8  Other / Trouble in Terrorist Town / Re: LmaoLlama's Trouble in Troll Town on: August 01, 2011, 08:37:54 PM
God help us.
9  Other / Trouble in Terrorist Town / LmaoLlama's Trouble in Troll Town on: August 01, 2011, 08:22:51 PM
[center]

'S
TROUBLE IN TROLL TOWN
~Custom Content~


Traitor Equipment:

Parachute (Equipment)
Rigged Explosion Station (Explosives)
Trip Mine (Explosives)
Land Mine (Explosive)
Instant-Kill Knife
Poison Dart Gun (Infection)
T-Virus (Infection)
Meteor Launch (AOE Equipment)
Headcrab Canister Launcher (AOE Equipment)
Shuriken (Thrown Weapon)
Manhack Gun (AOE Equipment
Silenced G3SG1 (Sniper)
NoobRay (Instanta Kill Babies)
Jihad Bomb (Explosives)
Cloaker (Equipment)
VintarBC (Sniper)
Mp-7 (Automatic Weapon)
Turret (AOE Equipment)
The Betrayl (Weapon)
Radio Jammer (Equipment)


Detective Equipment:
No-Fall Damage Boots (Equipment)
BFG (Shotgun)
Guardian (Machine Gun)
Vox Tactical (Sniper Rifle)
Chimera (Explosive Revolver)
Defibrillator (Revives Innocents)

Innocent Equipment:
Melon Cannon
Rainbow Cannon
Chicken Cannon
Mouth

Custom Features
Ability to punish teammates who killed you
Music at Prep Time, Post Time, and Round Start
Told who killed you and what they were on death
Coins earned for winning rounds.


~Screenshots~




Server IP:64.31.40.2:27015
www.LmaoLlama.com
10  Other / Trouble in Terrorist Town / Re: Trouble in Terrorist Town - a GMod gamemode on: May 17, 2010, 05:34:42 AM
I honestly think TTT should win. It is simply the most original of all and in there play through of it, there were little to no problems they had with the game it. That's just my personal opinion as I've spent the last 2 months looking at the code it also has jumpstarted my lua learning process with my good friend Sassafrass. Thank you for making this Bad King Urgrain. :)
11  Other / Trouble in Terrorist Town / Help if you could. on: May 17, 2010, 03:32:59 AM
Well I have some questions to ask about the script:

Number 1, How does the Equipment menu organize A to Z? Or what? Because I'm trying to get it looking nice.

Number 2, Would you tell me where all the "rag" scripts are looked I know where most are but I'm looking for what draws there Unidentified Body and such as I'm trying to create a fake body.

Thank you. :)
12  Other / Trouble in Terrorist Town / Re: DMGINFO Help on: May 16, 2010, 06:18:33 AM
Alright
13  Other / Trouble in Terrorist Town / DMGINFO Help on: May 16, 2010, 03:12:54 AM
Alright so I have this:

function ENT:Asplode()
local k, v

// Make an explosion at your position
local ent = ents.Create( "env_explosion" )
ent:SetPos( self:GetPos() )
ent:Spawn()
self:GetOwner()
ent:SetKeyValue( "iMagnitude", "90" )
ent:Fire( "Explode", 0, 0 )
ent:EmitSound( "siege/big_explosion.wav", 300, 300 )

self:DMGINFOFUNC()
self:Remove()

for k, v in pairs( player.GetAll( ) ) do
 v:ConCommand( "play siege/big_explosion.wav\n" )
end

end

  local dmgowner = self:GetOwner()
function ENT:DMGINFOFUNC()
           local dmginfo = DamageInfo()
           dmginfo:SetDamage(dmg)
           dmginfo:SetAttacker(dmgowner)
           dmginfo:SetInflictor(self.Entity)
           dmginfo:SetDamageType(DMG_BLAST)
           dmginfo:SetDamageForce(center - ent:GetPos())
           dmginfo:SetDamagePosition(ent:GetPos())

           ent:TakeDamageInfo(dmginfo)
end

I want it to display who was killed in the explosion in the endround/scoreboard. But I don't know how to do this.

I have no idea what I'm doing and could use some help.
14  Other / Trouble in Terrorist Town / Huge Problem overlooked in new Patch -SERIOUS FLAW PLEASE- on: May 07, 2010, 12:57:01 AM
When you survive a round and all your weapons are taken for Preparation. you do not recieve a crowbar/magitido stick/ or holsters when the round starts. You can still pick up weapons though.


EDIT: Also ammo is still the same if you pick up same weapon.
15  Other / Trouble in Terrorist Town / Re: Help with editing the script. :P? on: May 01, 2010, 07:03:28 PM
Ugh why would you want this.

Code in link should work. Assuming you are properly sending the sounds to clients.


I do understand you put A LOT of work Into the end round scoreboard type stuff. But it just gets boring when nothing is going on for 30 seconds.

Also the code does not work. It gives a nil error for CLSCORE
16  Other / Trouble in Terrorist Town / Help with editing the script. :P? on: May 01, 2010, 06:29:05 PM
Sounds

Issue One ( Issue playing sound at end round in clscore.lua)-
http://www.facepunch.com/showpost.php?p=21538343&postcount=5

Also, how would I go about making it play a sound at the start of the round based on your class?
17  Other / Trouble in Terrorist Town / Re: Weapon Questions. on: April 27, 2010, 04:00:57 AM
I realized that the Flare gun doesn't and/or doesn't appear in the Traitor's shop.
18  Other / Trouble in Terrorist Town / Re: Weapon Questions. on: April 27, 2010, 12:05:24 AM
Thank you! :D
19  Other / Trouble in Terrorist Town / Weapon Questions. on: April 26, 2010, 05:24:45 AM
How would I go about making my custom weapons spawn with random weapon spawns and/or with there own spawn point?
20  Other / Trouble in Terrorist Town / Re: Not giving purchased equipment? on: April 26, 2010, 05:18:18 AM
Probably SWEP.IsEquipment I dunno though heres what I did that worked with my SWEP ammo despencer:

SWEP.Kind = WEAPON_EQUIP
SWEP.CanBuy = { ROLE_DETECTIVE }
SWEP.Icon = "VGUI/ttt/icon_nades"
SWEP.AllowDrop = true
 
SWEP.EquipMenuData = {
     type="Ammo Deployer",
     desc="Throw ammo at your friends!"
  };
Pages: [1] 2


Login with username, password and session length

Powered by SMF 1.1.21 | SMF © 2015, Simple Machines
Page created in 0.011 seconds with 18 queries.