How do I import the CS:S models and textures and stuff while I'm editing in Ep2? I can load up ttt.fgd just fine and use all the TTT entities, but I can't figure out how to import all the CS:S content.
I tried getting around it by mapping in CS:S and loading up ttt.fgd but the TTT entities don't appear on the list after I add them to configuration while editing in CS:S, and info_player_deathmatch (or any other working spawn entities) isn't a spawn entity when you edit in CS:S.
Just a little confused since it says
here that
you will probably want to select Episode 2 in the Source SDK launcher, so that you get the new version of Hammer etc."
And then
Note that TTT requires CS:S, but does not require Episode 2. Hence you should not use Ep2 materials and models, but you can use CS:S stuff if you want.
Any alternatives are cool too, I just like a
lot of the CS:S props and textures and I've never had to do this in my two years of mapping so it would be nice to learn.