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News: Zombie Master 2 discussion

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1  Other / Trouble in Terrorist Town / Re: Mapping Q&A on: February 16, 2010, 01:57:05 PM
I see.  I guess I'll give it another shot then.
2  Other / Trouble in Terrorist Town / Re: Mapping Q&A on: February 16, 2010, 01:03:28 PM
How do I import the CS:S models and textures and stuff while I'm editing in Ep2?  I can load up ttt.fgd just fine and use all the TTT entities, but I can't figure out how to import all the CS:S content.

I tried getting around it by mapping in CS:S and loading up ttt.fgd but the TTT entities don't appear on the list after I add them to configuration while editing in CS:S, and info_player_deathmatch (or any other working spawn entities) isn't a spawn entity when you edit in CS:S.

Just a little confused since it says here that
Quote
you will probably want to select Episode 2 in the Source SDK launcher, so that you get the new version of Hammer etc."
  And then
Quote
Note that TTT requires CS:S, but does not require Episode 2. Hence you should not use Ep2 materials and models, but you can use CS:S stuff if you want.


Any alternatives are cool too, I just like a lot of the CS:S props and textures and I've never had to do this in my two years of mapping so it would be nice to learn.
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