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News: Trouble in Terrorist Town? Site here, forum here.

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1  Other / Trouble in Terrorist Town / Re: Trouble in Terrorist Town - a GMod gamemode on: February 01, 2010, 10:22:03 AM
I do not know what ASS_Mod is. See if there are errors in the server console.


For some reason I type it like that, its the admin mod by AndyVincent "A Simple Server Modification," aka ASS_Mod.

Enabling logging and checking now

EDIT:
Got it working, apparently ASS_Mod changed the way UMsg's were handled and that made it not work right.
2  Other / Trouble in Terrorist Town / Re: Any servers with people playing this game mode? on: February 01, 2010, 03:50:28 AM
Are you sure you searched properly? There are usually 2-3 servers filled at minimum. During peak play hours, plenty more TTT servers will be packed.

This is just what I found right now:


Edit: There were actually many more servers completely filled. Seems my server browser just likes to selectively omit a few every refresh.

[me=lynx]smiles at 24/24 on his server[/me]

:D
3  Other / Trouble in Terrorist Town / Re: Trouble in Terrorist Town - a GMod gamemode on: February 01, 2010, 03:46:51 AM
One issue I am having...
Using ASS_Mod on a test server with the latest build it gets stuck in the prep stage.
4  Other / Trouble in Terrorist Town / Re: Suggested player to Ban on Sight (BoS) "[DU]Reaper" on: January 29, 2010, 09:32:56 PM
This may be a bit of a necro bump, but...

[DU] is a group led by X1L3D and Sadistic Slayer, which goes into servers and acts like dicks/minges/idiots.  The different things they do are:
- Exploit
- Aimbot
- DDoS servers
- DDoS players

They have 3 main DDoS'ers: PCWizDan, Reaper, and Avaster.  Avaster is more of a free agent but hangs with them.  Each DDoS they run is AT LEAST 10,000 clients.  If you ban one, they remove you from the internet.

There are a few ways to block them:
- Those stated
As well as one which I am currently implementing on my own server:

Using the gmsv_gatekeeper module, just have a piece of lua in /lua/autorun/server/ that has a check on name ( if "[DU]" in name then ) and a IP ban as well as a steamid ban through a system (I plan on using SQL in addition to txt files.)
5  Other / Trouble in Terrorist Town / Re: Trouble in Terrorist Town - a GMod gamemode on: January 23, 2010, 07:43:55 AM
I'm pretty sure the command is ttt_spectator_mode [0|1]

Issue was I had a little custom code which was failing
6  Other / Trouble in Terrorist Town / Re: Trouble in Terrorist Town - a GMod gamemode on: January 23, 2010, 01:38:15 AM
Quote
] retry
Commencing connection retry to 216.245.206.69:27015
Connecting to 216.245.206.69:27015...
Connected to 216.245.206.69:27015

terrortown
Map: ttt_lost_temple_b1
Players: 3 / 24
Build: 3943
Server Number: 81

No pure server whitelist. sv_pure = 0
SOLID_VPHYSICS static prop with no vphysics model! (models/props/de_dust/dustteeth_1.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props/de_dust/dustteeth_1.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props/de_dust/dustteeth_1.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props/de_dust/dustteeth_1.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props/de_dust/dustteeth_1.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props/de_dust/dustteeth_2.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props/de_dust/dustteeth_2.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props/de_dust/dustteeth_3.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props/de_dust/dustteeth_3.mdl)
Lua initialized (Lua 5.1)
ScriptEnforce: "autorun\dod_playermodels.lua" blocked
ScriptEnforce: "autorun\ep2_entities.lua" blocked
ScriptEnforce: "autorun\ep2_npcs.lua" blocked
ScriptEnforce: "autorun\ep2_playermodels.lua" blocked
ScriptEnforce: "autorun\ep2_vehicles.lua" blocked
ScriptEnforce: "autorun\client\playx_init.lua" blocked
Registering gamemode 'fretta' derived from 'base'
Registering gamemode 'terrortown' derived from 'fretta'
ScriptEnforce: "weapons\flechette_gun\shared.lua" blocked
ScriptEnforce: "entities\gmod_playx\cl_init.lua" blocked
Folder = entities/gmod_playx
Couldn't register Scripted Entity gmod_playx - the Type field is empty!
TTT Client initializing...
RunConsoleCommand blocked - sent before player spawned (ttt_mute_team_check)
Sending 10 'User Info' ConVars to server (cl_spewuserinfoconvars to see)
Welcome to [VD] Server #1 - Trouble in Terrorist Town | Fast Downloads! We're playing ttt_lost_temple_b1.
[UCL] Access set.
Redownloading all lightmaps
Unknown Command: 'ttt_spectate'
This server is running ULib version 2.30.
[ULIB] Loading SHARED module: uban_ulx.lua
[ULIB] Loading SHARED module: ulx_init.lua
ULX version 3.40 loaded.
NOT ENOUGH PLAYERS TO START A NEW ROUND...
Round state: Waiting...


Doesn't set to spectator.
7  Other / Trouble in Terrorist Town / Re: Trouble in Terrorist Town - a GMod gamemode on: January 15, 2010, 07:55:32 AM
What are all the hooks that are in TTT?  Coding a few custom plugins.
8  Other / Trouble in Terrorist Town / Re: Trouble in Terrorist Town - a GMod gamemode on: January 14, 2010, 11:16:48 PM
Could you make it so the end round report shows up until traitors are chosen for the next round? That way theres an extra 30 secs or whatever it is to look at it.


You know you can reopen it using your context menu (Default C) during the round end phase
9  Other / Trouble in Terrorist Town / Re: Trouble in Terrorist Town - a GMod gamemode on: January 14, 2010, 10:58:45 AM
Yeah, but that won't help verify situations. I can see someone attacked me, but I can't show it to anyone.


Would help with all the people yelling "He shot me!" and then realizing that he wasn't shot by them.

One question, is there a way to get the current karma of a player at the end of each round?  Trying to create a plugin to autokick/ban at 200 karma.
10  Other / Trouble in Terrorist Town / Re: Trouble in Terrorist Town - a GMod gamemode on: January 14, 2010, 10:41:38 AM
This is a massive amount of data though, if everyone has to see everyone else's info. Who is going to look through it and manage get something useful in the short time after a round, realistically?

Output to console just the info related to them.  For example:

Damage Taken
--------------------------------
39 in 6 shots from Lynx [inno.]
19 in 1 shot from Talas [inno.]

Damage Given
--------------------------------
150 in 1 shot to Talas [inno.]
316 in 1 shot to Lynx [inno.]
11  Other / Trouble in Terrorist Town / Re: Trouble in Terrorist Town - a GMod gamemode on: January 14, 2010, 06:03:19 AM
Hmm, while I'd love to have that since I've had some really dumb arguments over RDM where people claimed they never attack/killed you. It would make ghosting easier, and thats bad, m'kay. (I need to take a break from South Park >_>)

Only after the round ended is what I am saying, was just using the css as an example since thats the only game I can think of that shows who did what to you.
12  Other / Trouble in Terrorist Town / Re: Trouble in Terrorist Town - a GMod gamemode on: January 14, 2010, 05:29:06 AM
Just got an idea from an arguement that happened just now on my server:

In CSS, at round end the damage inflicted to and taken from each player is displayed to each person.  Could that be implemented into TTT?  Maybe 3 option convar, 0 for off, 1 for just names, and 2 for names and class (inno. or traitor)
13  Other / Trouble in Terrorist Town / Re: Trouble in Terrorist Town - a GMod gamemode on: January 14, 2010, 01:08:33 AM
I'm willing to throw it on one of my servers for testing if you want.

One thing I noticed, the scoreboard shows 10 rounds or x time before a change on the first round, when there is a max of 6 set in my config.
14  Other / Trouble in Terrorist Town / Re: Trouble in Terrorist Town - a GMod gamemode on: January 13, 2010, 09:39:47 AM
Yeah, I fixed this last night when I noticed it myself. Thanks for the detailed report though.

A small update will be up soon.
Nice.

Yay.  One thing I suggest as a traitor weapon/equipment: Nightvision Goggles.  Alot of maps are dark (siege) and that would be an awesome equipment.
15  Other / Trouble in Terrorist Town / Re: Trouble in Terrorist Town - a GMod gamemode on: January 13, 2010, 03:49:25 AM
It seems like its saying that since he was killed not by a player, but a prop or falling, that something with the karma system cant work.
But then again i dont know LUA.

Yeah, the Karma system relies on a player being killed by a player.  A fall death or a prop death cause a lua error due to a nil value on a player check.  An IsValid() or IsPlayer() check should be installed.  Same with the ttt_print_adminreport, if its a fall death its "[inno.] killed Lynx [inno.]"
16  Other / Trouble in Terrorist Town / Re: Trouble in Terrorist Town - a GMod gamemode on: January 13, 2010, 01:21:53 AM
Pretty sure the bottom one is just telling you that an object/falling to his death killed Chronos.

The bottom was the line right before the top, thought it might be useful.
17  Other / Trouble in Terrorist Town / Re: [Release] ttt_siege_v1c on: January 12, 2010, 11:57:06 PM
Installing on my server now.  Can't wait to play it

Found an error (a few places are like this, just took one ss of it tho):

http://venatusdefero.com/ttt_siege_v1c0000.jpg
18  Other / Trouble in Terrorist Town / Re: Trouble in Terrorist Town - a GMod gamemode on: January 12, 2010, 11:48:42 PM
Was watching my server console using HLSW and saw this:
15:47:03 L 01/12/2010 - 17:47:05: Lua Error: ERROR: GAMEMODE:'PlayerDeath' Failed: terrortown\gamemode\karma.lua:109: attempt to call method 'GetTraitor' (a nil value)

Right before that was this:
15:47:03 L 01/12/2010 - 17:47:05: KILL:<TAB> <something/world> killed Chronos [innocent]
19  Other / Trouble in Terrorist Town / Re: Karma on: January 11, 2010, 11:06:41 AM
The scoreboard karma information (ie. the "base" karma mentioned in the OP) updates only at the end of the round, to reflect how your damage penalty is also only updated at the start of the next round and not during one. Could that be what you saw?

There are really only a few places where your karma is increased or decreased during a round, and it's always because you did something to damage another player.

Heres what happened with me:
Game started - 800 karma
Round ends - 857 karma
I go afk at this point for about 2 rounds, maybe less
Round starts when I get back - 540 karma
20  Other / Trouble in Terrorist Town / Re: Karma on: January 11, 2010, 01:48:17 AM
One thing I noticed was that the karma randomly drops on some people.  One of my admins had 800 something and dropped to 560 when he did nothing, and I dropped from 800 to 5-something after coming back from afk
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