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News: Trouble in Terrorist Town? Site here, forum here.

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1  Other / Trouble in Terrorist Town / Re: weapons and special items suggestions on: December 27, 2009, 01:49:49 PM
2 ajunk
1 if this gamemode will be very popular then here will be overflow of weapons or items suggestions.
2 tmp and mine is not terrible, tranquil gun and nade is hard to make but its will be useful if it will be done.
3 ye ye sorry
2  Other / Trouble in Terrorist Town / Re: weapons and special items suggestions on: December 26, 2009, 10:54:22 PM
2 Ajunk
why? i just wanted to make people dont create new trash topics about new ideas for weps and items that will die in 1 month or less.
3  Other / Trouble in Terrorist Town / weapons and special items suggestions on: December 25, 2009, 11:18:58 PM
I think all suggestions about weps and special items must be in one sticky thread to make easyer finding good suggestions.(admins or moderators make this sticky)My ideas :
traitor weps and items:
1 redeemer . costs 3 or 4 points,- rocket launcher that launches single rocket , radius of rocket explosion = radius of c4 explosion *1.5 ,damage of rocket explosion = 1000(or u died or u survived with getting no dmg), all bodyes of people, who died from that explosion, disintegrates.(expensive and hard to get, but deals huge dmg and removing bodyes(c4 + flare gun + instaexplode))
2 tmp . costs 2 points,-tmp that uses mac10 bullets,20-27 bullets in clip,silenced(evolution of silenced pistol(mac10+silence pistol))
3 mine.costs 2 points,-3 proximity mines,when armed mine is invisible for inocents and visible for traitors,doesnt detonate on traitors,when inocent touched mine mine makes *click* sound and inocent must stop moving,when mine made "click" sound its not anymore invisible , if some1 got trapped then he must disarm it (for disarm there must be hard logic minigame),radius of mine explosion = radius of c4 explosion *0.4, if trapped guy moved/died /failed minigame/disconnected then mine explodes(in action proximity mine will be the best thing for escaping)
4 i thinked sometime about tranquil gun(crossbow with bolts that make people sleep)  and tranquil nade(smoke nade+sleep poison) , but i think to do that there will need great work(sleep and ragdol getting dmg systems(if some1 will take this idea then i have a tip for devs :many ragdoll sleep and dmg systems can be found on rp mods))
5 teleporter. costs 3 points,- moovable prop -teleporter exit place  and button, place prop  press button(simple),prop can be moved by inocents and traitors(not caryed by magneto stick ),prop cant be picked up by inocents and traitors that not connected with that prop,teleports only carryer of button, when traitor die then prop explodes and dissapears(infinity teleport,experimental)(slam model/s will be great for that)
not mine ideas that i liked :strangling,lock.
discuss and write another suggestions...
4  Other / Trouble in Terrorist Town / Re: Punishing Innocents killing Innocents on: December 23, 2009, 12:08:38 PM
1 any health decrease ideas is stoopid
2 vote kill,kick,ban idea isnt bad but its isnt very good becouse in some situations ban/kill/kick some people will use to gain profit only for themselves(its like rtv: normal map on server, someone says that 1 this map is bad 2 he know better map 3 he just dont like this map, and say that all must rtv.in 50% result people dont like next map.)
3 afk idea: if 7-10 min's(timer counts when he is alive , when he is dead it stops) mouse of 1 player doesnt move when he is alive then move him to specs or run vote to kick this guy .if it will work then there will be no need in rdming afks...
4 any punishments (except ban) doesnt work on rdmers, i saw somewhere report system where some 1 reports that another guy playing not by rules .if it will work then there will no need in 24/7 admins becouse admin will come to play on that server, when he is dead he'll read report list,logs and ban some1 if it need .
5  Other / Trouble in Terrorist Town / Re: idea: interface innovation(for developer('s) of ttt) on: December 21, 2009, 04:40:30 PM
for someones its little reward ,for other ones its big reward...anyway on this moment in ttt to low amount of settings for clients and this idea can fix that ...
6  Other / Trouble in Terrorist Town / idea: interface innovation(for developer('s) of ttt) on: December 21, 2009, 04:15:38 PM

2 dev('s)
This pic shows how can settings menu look like if there will be : HUD settings and end round sound.
HUD settings may include:
1 innocent background colour
2 innocent text colour
3 innocent crosshair colour
4 innocent health bar colour
5 traitor background colour
etc.
When some of this settings changed then pic near this settings indicate result and HUD colours changes in game.
End round sound is sound that plays from garrysmod\sounds\ttt when traitors or innocents win.
This topic is some kind of request...

discuss...
(if in this message i made grammar mistakes then sorry)
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