1. A jihad Bomb: This bomb would cost 2 points too purchase, and would deal radius damage of that of c4. The drawback would be that it would go off in 3-5 secs and would make a sounds before hand, ether ticking or a alla la la sound to indicate that the traitor is doing it. Although if the traitor can be killed before it explodes the bomb will not go off.
2. A name/body changers: This item would change your name to a missing person's name. You would need a missing person's body (that would of course be not id'd) for the reagent and would of course have to do it quickly. The down draw would be if they mic talked about would recognize your voice. this would cost 1 point for purchase.
3. A medkit: A medkit that gives 50 health back to the traitor when used. Drawback would be if someone noticed your health from before you healed. 1 point to purchase.
4. A last word's changer: This item would change the last word's of a victim that was attacked. From oo god it's bi- to oo god it's to-. Drawback would be if someoen was actually paying attention. 1 point
5. A fake medkit: a medkit that is throw on the ground that if used will cause 25-50 damage to user instead of healing. suspicious medkit in middle of nowhere could be a drawback. 1 point