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News: Zombie Master 2 discussion

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1  Other / Trouble in Terrorist Town / Re: Detectives: Thoughts, ideas, balance, Holmes. on: January 30, 2010, 09:04:57 AM
@Uninvince, gotta agree that the weapon serial number checker isn't nearly as useful as the other ones. What if you could also check the fingerprints on weapons to see all the people who've touched it? That way you see the murder weapon, find it, and identify the killer or at least make suspects.
I like how you left out the part where I explained why revealing 1 player's innocence doesn't obliterate all sense of mystery and makes everyone trust and love each other. Great logic.

Seriously, maps have traitor checkers all the time. The game isn't exactly ruined when they're used (in fact, they're made more interesting. I'll say "everyone put citizen on friend he's clean" and set him to kill on my scoreboard because I'm traitor and I want confirmed innocents DEAD).


Wow, you guys get REALLY upset over nothing.
2  Other / Trouble in Terrorist Town / Re: Detectives: Thoughts, ideas, balance, Holmes. on: January 30, 2010, 04:07:19 AM
We're making 1 player innocent, not half the server. His role as the bastion of innocence creates even more tension and paranoia. Who's out to help the detective and who's just pretending so they can get closer? Maybe an innocent leading the detective to a body is actually a traitor leading the detective into a trap. You're obviously terrible at this kind of thing so I'd probably just stop typing if I were you.

He disagrees with you, therefore he should stop typing. Great logic.
3  Other / Trouble in Terrorist Town / Re: Text/Mic Radius of effect Suggestion on: January 29, 2010, 08:19:05 AM
I don't like this idea; wouldn't terrorists all be on radio communication to each other, anyways?
4  Other / Trouble in Terrorist Town / Re: Detectives: Thoughts, ideas, balance, Holmes. on: January 29, 2010, 08:17:19 AM
I still think it's dumb and against the core principle of TTT (don't trust anyone) to have a certified, 100% definitely innocent guy. You might as well disable innocents doing damage to detectives, since no matter what it'll be an "RDM" to kill a detective (unless you're a traitor)
5  Other / Trouble in Terrorist Town / Re: Detectives: Thoughts, ideas, balance, Holmes. on: January 28, 2010, 08:46:58 AM
Having people in the game who are for sure, 100%, not traitors, is sort of dumb; it kind of breaks the spirit of TTT, where everyone can be your enemy and you don't know who you can trust. Maybe only have detectives enabled if the server has at least 16 people?
6  Other / Trouble in Terrorist Town / Re: Karma on: January 28, 2010, 08:45:33 AM
A lot of times there will be idiot innocents who shoot me for no good reason and I kill them in self defense, giving me a far bigger karma loss than they got from shooting me once. Any way to fix that?
7  Other / Trouble in Terrorist Town / Re: Detectives: Thoughts, ideas, balance, Holmes. on: January 28, 2010, 08:21:52 AM
I don't like this idea. What CrazyChicken pointed out is probably the main reason it won't work. Also, it'll probably be really frustrating for traitors having to deal with people who can find them out really easily. It's already hard enough to be a traitor as it is, especially with the stupid "reflection in eye" that doesn't make any sense whatsoever and kinda dumbs TTT way down.
8  Other / Trouble in Terrorist Town / Vortex server on: January 28, 2010, 03:05:05 AM
Avoid this server at all costs. At the end of the round, when it was just me (traitor), another traitor, and one innocent (admin) left (and five other admins on the server spectating), I was BANNED (along with my traitor teammate) for "Asshole." Apparently the admins were too fucking stupid to understand that I might be killing people BECAUSE I WAS A TRAITOR. Their clan tag is {VTX}. I did nothing assholish and had no conflict with the admins, so it was definitely because they thought I was RDMing or something. Even though I was a traitor. They also cry RDM every 3 seconds and perma-ban at the slightest provocation without even asking anyone what happened.
9  Other / Trouble in Terrorist Town / Re: Mapping question on: November 01, 2009, 11:18:52 PM
the TTT fdg makes my hammer crash...
10  Other / Trouble in Terrorist Town / Mapping question on: October 31, 2009, 02:18:24 AM
Should I use prop_physics or prop_physics_multiplayer?

Also, can someone find/make a list of what the HL2 entities are turned into for TTT? (weapons and ammo and stuff)
11  Other / Trouble in Terrorist Town / Re: Trouble in Terrorist Town - Gmod-based serial killing on: October 30, 2009, 09:34:39 AM
Protip.

Don't use the pistol for head shots then.


What am I supposed to use it for? Comic relief?
12  Other / Trouble in Terrorist Town / Re: Trouble in Terrorist Town - Gmod-based serial killing on: October 30, 2009, 09:21:21 AM
I believe I've found and fixed this. You did see some of the traitor menu, right?
I'm afraid I really don't have any intention to suffer posts like this. You're banned.


I'm sorry. It seems like every round of TTT is ruined lately by some stupid Source engine crap. I overreacted. Can we forget I made that post?

I still raise a valid point, though. The pistol is a bit too weak. As a traitor, if I can manage to headshot an unarmed guy three times, I should very well be rewarded with a kill.
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