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1  Other / Trouble in Terrorist Town / Re: Trouble in Terrorist Town - Gmod-based serial killing on: October 30, 2009, 08:01:49 AM
What the FUCK. Whoever made the pistol take FOUR FUCKING HEADSHOTS to kill should not be allowed to reproduce. I was just traitor, a guy came up to me UNARMED, stood still, and I shot him in the head three times, and he whipped out his HUGE249 and killed me. THREE FUCKING BULLETS IN HIS HEAD. BLOOD FOR EACH ONE, AND HIS HEALTH DECREASED WITH EACH SHOT. WHY DID HE NOT DIE?
2  Other / Trouble in Terrorist Town / Re: Trouble in Terrorist Town - Gmod-based serial killing on: October 30, 2009, 02:17:25 AM
Is there anything you can do to fix the abysmal Source hit detection? I was standing behind a guy on a 90 ping server. Neither of us were moving. I shot him point blank in the back of the head with a shotgun, and he didn't lose a point of health. There was blood EVERYWHERE and he still had full health.
3  Other / Trouble in Terrorist Town / Re: Trouble in Terrorist Town - Gmod-based serial killing on: October 29, 2009, 04:46:38 AM
Yeah when you have a mac 10 keep your distance it will give a big advantage. Unless you're a traitor then just sneak behide them and fire away.


I did that. Shot a guy five times, all of them hit, and he just turned around and shotgunned me.
4  Other / Trouble in Terrorist Town / Re: Trouble in Terrorist Town - Gmod-based serial killing on: October 29, 2009, 03:02:08 AM
PLEASE make the Mac-10 a bit more powerful. In any kind of encounter with a shotgun, the Mac-10 user almost always loses.
5  Other / Trouble in Terrorist Town / Re: Trouble in Terrorist Town - Gmod-based serial killing on: October 28, 2009, 04:14:03 PM
Now why would an M16 use pistol ammo?
6  Other / Trouble in Terrorist Town / Re: Who can be RDMed, and who might already be ruining this game mode. on: October 27, 2009, 07:53:49 PM
"He kept following me even when I told him not to and I felt like he was lining up shots on me and acting suspiciously when I accused him" is a plenty good reason.
7  Other / Trouble in Terrorist Town / Re: Who can be RDMed, and who might already be ruining this game mode. on: October 27, 2009, 06:22:43 PM
Look at it this way. Innocents are supposed to kill traitors. An innocent figures out that someone is a traitor and kills him, thereby winning the game. WHY should he be punished for winning?
8  Other / Trouble in Terrorist Town / Re: Who can be RDMed, and who might already be ruining this game mode. on: October 27, 2009, 08:17:15 AM
How unfortunate then, that both of the admins on at the time happened to disagree.


Yeah, that is pretty unfortunate. I know it's a rather outlandish concept, but perhaps those two admins were wrong? I mean, of course admins are descendants of God Himself and everything they say is the absolute truth, but, you never know.
9  Other / Trouble in Terrorist Town / Re: Who can be RDMed, and who might already be ruining this game mode. on: October 27, 2009, 08:10:54 AM
I dont open fire on someone who's acting suspicious. Rather i inform the rest of my time of his actions and when i can follow him from behind and watch him. Lots of people act suspicious, and honestly, think of it as in real life (Even though i know this is a game).  Unless you absolutely know that person is going to kill you in the next 5 seconds or poses a life threatening consequence, would you take his/her life based on a "Hunch"?


I don't open fire on someone who's just acting suspicious either. In the case of Chesnut, there were multiple instances where I felt he was displaying very traitorlike behavior.
10  Other / Trouble in Terrorist Town / Re: Who can be RDMed, and who might already be ruining this game mode. on: October 27, 2009, 07:44:46 AM
Ok let me point out the actions you and your friends performed. The 3 of you were constantly harassing me, starting out with Flaming Ho(r), who after saw my picture, started harassing me about my weight, what i ate, and how my dog was unmanly. Brosi was being a plain asshole but nothing else then that. You were also being an asshole but kept trying to turn the people currently on against me, by telling them to kill me when i had done nothing wrong and even telling them to kill me JUST because im me. The rounds i got traitor i dreaded at the time because i was always the first suspect from you whether you saw any evidence or not. Alas i was votekicked off the server for not being annoying, but because i was hiding outside the map because i knew that I'd be killed by either of you 3 or be harassed and followed down none stop. After the kick though i figured I'd go to sleep because there is no point with arguing with the "High school Jock"


Harsh accusations. Take it to another thread.
11  Other / Trouble in Terrorist Town / Re: Who can be RDMed, and who might already be ruining this game mode. on: October 27, 2009, 07:40:54 AM
They do it already.

Also, as far as the shotgun goes, I don't seem to have a problem avoiding them. Must be voodoo or something if I can avoid being killed so easily yet from what you are saying it appears that everyone is just dropping like flies every time a traitor takes a step.


In a less sarcastic note, the shotgun is fairly easy to avoid. It takes a person standing fairly close to you, and most of the pellets hitting your head to pull off a one shot kill. it is up to you to keep your distance from a shotgun user, and if you keep moving around (Doesn't have to be dancing) it's pretty hard for somebody to get that close and pull off a head shot.
Does it still happen? Sure it does, you are talking about a game where one team consists of only three players. As an innocent you are meant to be at a disadvantage.


But it's a stupid unfair disadvantage if there are rules against killing traitors. They already have the extreme element of surprise, stealth, and better equipment. It's starting to feel like a little kiddy version of a man's game where the rules are changed so "everyone has fun" and nobody loses or wins too hard. I have more fun and the rounds go much faster when I'm a bit more triggerhappy and I go with my intuition (especially when all the other people in the server play that way too)
12  Other / Trouble in Terrorist Town / Re: Who can be RDMed, and who might already be ruining this game mode. on: October 27, 2009, 07:39:02 AM
Nah im good. I like to see people get what they deserve. Seems kind of fitting after the crap you pulled the other night with Flaming and Brosi. Im going to sit here and watch as you dig yourself into a hole and laugh at every comment you make that just plain contradicts yourself. If we were going to kick people for being annoying then the entire server would be gone, especially you, after what i heard happened on the server.


Please detail how I've contradicted myself. I would LOVE to know.
13  Other / Trouble in Terrorist Town / Re: Who can be RDMed, and who might already be ruining this game mode. on: October 27, 2009, 07:33:21 AM
Mature past 12? I find that comment hypocritical atm and ironic. I wont even bother pointing out why.



Good. You can leave the thread now. Maybe you should go get votekicked from a server again for being annoying. You're good at that.
14  Other / Trouble in Terrorist Town / Re: Who can be RDMed, and who might already be ruining this game mode. on: October 27, 2009, 07:31:10 AM
I didnt even read past the first paragraph. All i can say is... Karma. Isn't is wonderful? You got what you deserved. I already know what you're going to say too!

"Shut up you fat insecure kid with an unmanly dog."


Xbye. Mature past 12 and come back again later. This argument does not involve you (it has facts and logic, not insults about weight and getting a life)

Once again, I apologize for being good at TTT.

I'm guessing nobody's actually read the entirety of all of my posts.
15  Other / Trouble in Terrorist Town / Re: Who can be RDMed, and who might already be ruining this game mode. on: October 27, 2009, 07:30:37 AM
Well, he could try not standing still.

Usually that prevents those pesky headshots.


Shotgun. Traitor can skill one hit kill him, or one hit kill him with a deagle or rifle if he's good. Do you really expect everyone to dance around constantly to avoid getting shot?
16  Other / Trouble in Terrorist Town / Re: Who can be RDMed, and who might already be ruining this game mode. on: October 27, 2009, 07:28:42 AM
What the HELL is an innocent supposed to do if a traitor (with no evidence against him) comes into the room with a deagle, shotgun, or rifle, and immediately aims for the innocent's head? It's against the rules for the innocent to shoot him until he shoots the innocent, but he has a one hit kill weapon so there's nothing the innocent can do. When I'm the innocent I usually shoot the person who barges in, after giving them fair warning. Of course they're almost always traitor and they almost always bitch RDM.

Yelling out the name of the assailant never works because nobody pays attention.
17  Other / Trouble in Terrorist Town / Re: Who can be RDMed, and who might already be ruining this game mode. on: October 27, 2009, 07:24:12 AM
So you're not even going to read my posts or respond to my arguments. What a wonderful forum. You know what doesn't seem to work out? Ten minute arguments about who RDMed who EVERY. SINGLE. TIME. SOMEONE. DIES. I've even heard of innocents bitching about being RDMed by traitors. It's literally ruining the game far beyond whatever horrific consequences might arise from allowing people to, oh, I don't know, use their brains instead of their combat impulses.
18  Other / Trouble in Terrorist Town / Re: Who can be RDMed, and who might already be ruining this game mode. on: October 27, 2009, 07:16:24 AM
Several innocent kills? I killed ONE innocent after he showed the same behavior that a traitor was doing 5 seconds earlier. A traitor I killed because I knew he was a traitor. Innocent kills are a reality of this mod. Part of the fun of being a traitor is screwing with the innocents and making them kill each other. Are you going to start banning innocents who fall into traitor traps like that? If someone is killing innocents not maliciously but because they're a bad detective, that shouldn't be banworthy. In my opinion, it's all about intentions. If you intend to play the game right but you're just bad at it, then you might end up killing innocents. If it's a serious detriment to the server, the person should be banned, but nobody kills a ton of innocents by accident.

Like I said, if you start banning people for killing in an unsavory manner, it's going to turn into another stupid roleplay server.

Look, I'm not saying that RDMing is a fictional thing and we shouldn't have a rule against it. I've been RDMed many times. Let me outline what that is. An RDM is a kill that was RANDOM and DEATHMATCHING. A traitor is only RDMed if he would have also been killed in the same situation, with the same behavior, as an innocent. When someone kills a traitor and goes "Aha! I was lucky!" then that's an RDM. I've seen that happen many times. If someone accuses someone of being traitor and has good suspicions, it's not an RDM if they kill them and they end up being a traitor. If someone runs into a room alone with me with a gun pointed at my head and I'm innocent, it's either me or him. I tell the person to leave and if they're not gone in 5 seconds I shoot them in the head. 9 out of 10 times they're a traitor because an innocent wouldn't follow someone into a room and line up a headshot.
19  Other / Trouble in Terrorist Town / Re: Who can be RDMed, and who might already be ruining this game mode. on: October 27, 2009, 07:14:21 AM
Have fun with your nanny roleplay, then.

I just don't see how it's "random deathmatching." It's not random, because I knew he was the traitor. It's not deathmatching, because he was obviously the person I was supposed to kill. It fits entirely within the realm of TTT gameplay and yet you all throw hissy fits over it. It's like a way for you sissy roleplayer types to soften the blow of losing by making owning people against the rules.
20  Other / Trouble in Terrorist Town / Re: Who can be RDMed, and who might already be ruining this game mode. on: October 27, 2009, 07:01:44 AM
Just now, I was very suspicious of a guy (Chesnut). He kept following me and like, lining up his deagle as if to headshot me. So I told him to stop following and he was being suspicious, and he was vehemently denying beng traitor and getting angry. I knew for sure he was a traitor by his behavior. Much later in the game, after I had killed a traitor (saw him kill a guy), me and a few other people were hanging out in the courtyard of Cluedo. Half of us were unarmed and dancing around like chickens. Suddenly Chesnut showed up and I said "Oh shit it's Chesnut he came out of nowhere with his gun out" and he started to get ready to shoot me so I killed him. He was the traitor. He started crying foul and claiming it was RDM because I had no proof, and other people on the server sided with him (Pieman).

What's the point of this mode if you need proof? Then it just turns into a contest of who can catch the traitor in the act of killing. There's no psychological element or any kind of detective work if you're not allowed to figure out someone's a traitor by their behavior. Honestly, if you start really enforcing the "need evidence" rule, it's going to stop being a deep, intelligent game and start being a repetitive, boring, predictable piece of crap. I don't like being punished for being able to detect subtle behavioral changes. If I think someone is a traitor, I kill them, and they're a traitor, it should be allowed. Period. If I think someone's a traitor and they're innocent and I kill them, then THAT could be considered an RDM (unless there's good evidence of them acting like a traitor).

Not to mention, almost EVERY time I had a 'hunch' about someone being a traitor, I was right. Usually holding off on killing them costs me my life and often the lives of many other people. There were so many times where I was sure a guy was a traitor but didn't shoot because I was afraid of getting kicked/yelled at. And then the person ended up being the traitor (usually killing me).

This game needs to reward intelligence and thoughtfulness, not combat skill.

One more point: Most spectators/dead people will agree that rounds drag on far too long. I think this is mostly because people are SO afraid of killing because it's so easy to break the rules that way. We need to not overcomplicate this gamemode with unnecessary rules and features and just let it run its course. It shouldn't be like another dumb roleplay server with nanny admins that ban people for doing things slightly wrong.
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