Welcome, Guest. Please login or register.
Did you miss your activation email?
November 23, 2024, 01:34:30 PM
Home Help Login Register
News: Zombie Master 2 discussion

  Show Posts
Pages: [1]
1  Other / Trouble in Terrorist Town / Re: [RELEASE] Outpost 31 for TTT by Seventh/Scar on: March 12, 2011, 01:49:49 PM
Thank you zoobird , yes it alot of work went into it.
2  Other / Trouble in Terrorist Town / Re: [RELEASE] Outpost 31 for TTT by Seventh/Scar on: March 11, 2011, 04:30:46 PM
Thanks for the nice comments.
As for the bugs i know them all except for the radio texture, ill see if i am missing that then if needed update it in the missing texture patch.

- Alignment door arch, there isn't a fix because of the way the arch is and the way i have to rotate it because the wall is 1 unit thick so i make it in straight position then rotate, its to small and way to much work to make it in 45 degree position.
(I see now that you mean the texture itself, yes i will fix that for the next version.)
- Snow displacement flaw isn't a flaw the snow dives under what is a wooden podium also one area is blocked and you shouldn't even be there XD
- Shadow under the stairs seems fine, nice and dark for someone to hide.
- Snow sticking through roof parts, i will leave this the way its is because i made the snow for the roofs into models and its a bitch to get right. i could make the wooden roof a bit higher but that's not possible everywhere.
-Block able doors are fun, use a nade XD

In short i knew about all this and decided not to act on it because of reasons stated above, only the missing texture will be fixed if found to be so.
Anyway thanks for the feedback.
3  Other / Trouble in Terrorist Town / Re: [RELEASE] Outpost 31 for TTT by Seventh/Scar on: March 09, 2011, 01:17:02 PM
Displacements could use some work, are you KIDDING me?
I went beyond anything ive ever seen on displacements in any map, did you actually play my map?
I made displacements into models for all the roofs so they look like organic snow and they wouldn't lagg the map.
If some of the displacements look a bit rough at the walking paths outside its because its the map is completely at its limits at the refined displacements.
Most of the displacements are as smooth as they can be, did you see the snow on the roofs the generator room and the alien cave?
4  Other / Trouble in Terrorist Town / [RELEASE] Outpost 31 for TTT by Seventh/Scar on: March 07, 2011, 05:50:50 PM
This is the release of my Outpost 31 map, based on the movie the Thing by John Carpenter.

This map is a Homage to the movie the Thing, based on seeing the movie over 50 times and collecting
blueprints and exclusive pictures of fan sites.

Long story short this map may not completely work in a multiplayer game non the less i have made the
map in a way i think it will work out best as possible for TTT.

It features some of the Memorable places from the movie such as, The wreck room, Mac's Shack, the Dog
kennel and the hidden alien cave to name a few.
Some places that were in the movie are off limits in this beta and some places never show in the movie
i have added to make it better playable.

There are over 30 player spawns.
Enough guns for 30 players, can't find them, search better!
Inside, outside, underground and high rise areas for sniping and knifing.
Foggy snowy wilderness to get lost in and flares to light ones way.
Traitors can activate an escape tunnel or unlock the kennel door.

Comments are welcome and please use good and non flaming examples for criticism.
Download Mirrors at the bottom.














Map Oversight.

A hidden spectators mini game.

Download mirrors
http://www.megaupload.com/?d=EHW7Y15X
http://www.easy-share.com/1914125399/ttt_outpost31_b01.rar
http://www.filedropper.com/tttoutpost31b01
http://myfreefilehosting.com/f/47d5510b6b_44.69MB

File size, zipped 45MB unzipped 140MB, everything is packed in the bsp.

Missing texture fix on game machine cube3d in the wreck room.
Extract in your first garrysmod folder.
http://www.easy-share.com/1914139084/garrysmod.rar
http://www.filedropper.com/garrysmod
http://www.megaupload.com/?d=GFN5VDFW
http://myfreefilehosting.com/f/eee525ef37_0.15MB
File size 400Kb unzipped

5  Other / Trouble in Terrorist Town / Re: test on: March 07, 2011, 12:43:18 AM
arg iam trying to post my map release but it wont load, i saved in a text file.
WEAK
6  Other / Trouble in Terrorist Town / test on: March 07, 2011, 12:34:52 AM
test
7  Other / Trouble in Terrorist Town / Re: [Project] Operation Suburb on: March 19, 2010, 12:15:30 PM
I guess instead of making a post showing why u and ajunk are wrong, i should have just gone with.
8  Other / Trouble in Terrorist Town / Re: [Project] Operation Suburb on: March 18, 2010, 04:40:52 PM
Its fine if u guys dont believe  me but one iam not from an english speaking country.
Two i actually am and engineer and am currently running internship at a bureau, in two yeas time i will be an achitect. Three iam dyslectic not unlike a hand full of famous architects.
Four building a real home or building is very different then mapping let alone autocad and hammer.
Five if u still feel think iam wrong based on whatever Ajunk thinks or on my use of grammar fine but dont let your jealousy shine through so clearly, it makes it very clear to me that you failed in what u wanted out of life.

Maybe Ajunk if u used the time u did to make 12847 posts, u could have made something of yourself atleast if u had the IQ.

I wont challenge u any further in a pissing contest or go compare IQs, i see its a mistake to lets some ppl know anything about ones personal life, in short believe whatever u want just know that u have some personal problems u take out on others.
9  Other / Trouble in Terrorist Town / Re: [Project] Operation Suburb on: March 18, 2010, 12:56:27 PM
If u actually changed rule 2 and allowed for any other designs then suburbianhell i might be lightly more interested.
Iam an engineer en ill become an architect, ive had project to design homes that are different within a living area like this whatever u call obscene is unclear to me but it seems like a project that will leave very little original idears from people.
10  Other / Trouble in Terrorist Town / Re: Outpost 31 [w.i.p.] on: March 17, 2010, 10:37:00 PM
A small 2 pic teaser an overview of the camp.
I do have indoors underground etc but ill shot those soon.
For now ive removed the fog and the snow is not as thick as it will be but that is so u can see the map well.
Also i messed a bit in photoshop but its a teaser.
If u have idears about what u want to see in this map let me know ive probable thought about it but who knows.


11  Other / Trouble in Terrorist Town / Re: Outpost 31 [w.i.p.] on: October 20, 2009, 08:29:57 PM
Thats were i got my info from but its not completely accurate.
Thanks anyway.
Also make my map in the desert or on the moon, lol.
Its a movie remake.
12  Other / Trouble in Terrorist Town / Outpost 31 [w.i.p.] on: October 19, 2009, 08:06:31 PM
Ive always loved the movie the Thing.
I played thething map by Notary and i think its good gameplay but the map is a bit crude and its nothing like the movie.
So i couldnt help myself and i made this, not sure what direction ill go but so far its a very close movie remake.

Let me know what u think.



13  Other / Trouble in Terrorist Town / Re: [RELEASE] TTT_TheThing_a5 on: October 12, 2009, 08:16:05 PM
Really nice map and gameplay, the best one for TTT id say.
I just hoped u make it more like the movie i see the resemblance but its far from a direct movie make.
Pages: [1]


Login with username, password and session length

Powered by SMF 1.1.21 | SMF © 2015, Simple Machines
Page created in 0.013 seconds with 19 queries.