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News: Trouble in Terrorist Town? Site here, forum here.

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1  Other / Trouble in Terrorist Town / Re: [WIP] ttt_catacombs on: August 28, 2010, 01:31:23 AM
Why are there not skeletons lining the walls?
2  Other / Trouble in Terrorist Town / Re: [WIP] ttt_catacombs on: August 23, 2010, 05:01:11 PM
Just add an "escape the catacombs" objective for them to do.
3  Other / Trouble in Terrorist Town / Re: [WIP] ttt_catacombs on: August 23, 2010, 12:38:59 AM
I love the traps idea, and thus far it looks great.
4  Other / Trouble in Terrorist Town / Re: a balanced anonymous detective idea + related class idea. (tl;dr ahead) on: August 22, 2010, 01:33:27 PM
So, would Traitors only get to see when a covert detective is scanning them? I'm honestly not too fond of the idea overall, but yeah.
5  Other / Trouble in Terrorist Town / Re: [RELEASE]ttt_stone_v1 on: August 22, 2010, 01:14:01 PM
I'm iffy on the fast-paced thing. TTT isn't deathmatch, but this map seems to encourage that. I'll need to play it, but you may want to add some more open spaces to encourage TTT-style gameplay as opposed to DMing.
6  Other / Trouble in Terrorist Town / Re: a balanced anonymous detective idea + related class idea. (tl;dr ahead) on: August 22, 2010, 01:10:36 PM
That could make detectives overpowered, though. They don't appear as detectives but they can walk around and use the DNA scanner, and then just run up and blast the traitor in the face. Then they can say "I saw him burn a body" and keep cover as an Innocent.

Also, people are going to think they're being RDMed, or decide they can RDM and just say they're the detective. It's not a major issue, but it's there.
7  Other / Trouble in Terrorist Town / Re: TTT Wiki on: August 21, 2010, 11:28:34 PM
Why does each server need it's own Wiki?


Sometimes I feel people misunderstand just what Wikis are supposedly for.
8  Other / Trouble in Terrorist Town / Re: a balanced anonymous detective idea + related class idea. (tl;dr ahead) on: August 20, 2010, 09:40:42 PM
the point was to have a detective that would survive slightly longer then his publicly know counterparts.

The traitors know his identity at the beginning of the round, just like they know the identities of the other detectives. He'd be at an even bigger disadvantage because the Innocents wouldn't trust him.

Not to mention the utter stupidity in having a class that can change in the middle of a round.
9  Other / Trouble in Terrorist Town / Re: New Class Idea: The Operative on: August 20, 2010, 03:06:30 AM
you should make it just like tf2 the traiots whoudl get a cloak and there cludl be a heavy weaons guy and a guy w/ grenadsae and a meidcia to ea;l
10  Other / Trouble in Terrorist Town / Re: Varible traitors on: August 18, 2010, 04:05:06 AM
http://mammut.q-spot.org/misc/picpost/hahaha-no.jpg

Nice post, biggest douche ever.

I don't like this, though, because on one hand the traitors already have few members and on the other nobody wants to be stranded with no credits.

For the more drastic changes, it'd get pretty dull pretty fast to have multiple "10 traitors 1 innocent" every day.
11  Other / Trouble in Terrorist Town / Re: Soduka's Server *FORUMITE HAPPYLAND SERVER* on: August 16, 2010, 12:55:02 AM
Oh, and I banned Catbarf.
12  Other / Trouble in Terrorist Town / Re: [RELEASE] ttt_shantycheese on: August 16, 2010, 12:54:01 AM
Hmm. Looks a bit too maze-ish. Obviously I'll have to play it, but my initial feeling is that if the containers were smaller in number and switched around a bit and there was a building in the middle of them it'd be nice. We'll see.
13  Other / Trouble in Terrorist Town / Re: [RELEASE] ttt_lost_temple_v1 on: August 11, 2010, 12:27:52 PM
Someone didn't play Super Mario Bros. as a child.
14  Other / Trouble in Terrorist Town / Re: [RELEASE] ttt_lost_temple_v1 on: August 10, 2010, 12:28:16 PM
- Spike wall room trap now allows for an innocent to complete a platforming challenge in order to lower the grate and allow a victim stuck in the trap to be saved.


Nice. Is it innocent only, or accessible to detectives and traitors?
15  Other / Trouble in Terrorist Town / Re: Soduka's Server *FORUMITE HAPPYLAND SERVER* on: August 10, 2010, 12:23:33 PM
Except I don't headshot people every time I shoot them & the knife is an awfully easy weapon to kill with.

To be quite honest, if you need people to type so you can kill them with a knife you should probably practice more.
16  Other / Trouble in Terrorist Town / Re: Soduka's Server *FORUMITE HAPPYLAND SERVER* on: August 10, 2010, 03:08:15 AM
Unfortunately, I don't have that "What actually happens with trolls" image on my computer.
17  Other / Trouble in Terrorist Town / Re: Soduka's Server *FORUMITE HAPPYLAND SERVER* on: August 10, 2010, 12:09:52 AM
My friend MR23 tells me he made Octane ragequit by knifing him.

Did he knife me? I actually left because it's Frank Zappa Day so I decided I'd leave when I next died, especially since the lag had killed the server and there were 5 or 6 of us on. By the way, the reason he managed to knife me was because I was busy typing out a response to the moronic vomit that was shooting out of his mouth at an alarming rate. So I guess I quit because A) He's stupid B) The server was dead because Garry is a terrible person and C) It's Frank Zappa day.

I like your brother better. At least he kept his mouth shut.

This is true.

You shouldn't speak for other people. It's quite rude.
18  Other / Trouble in Terrorist Town / Re: Soduka's Server *FORUMITE HAPPYLAND SERVER* on: August 09, 2010, 10:13:30 PM
Sure is Octane never getting any Traitor Rounds and then all of them ending in 45 seconds because of RDM.
19  Other / Trouble in Terrorist Town / Re: [01] www.MOARgaming.com - Official TTT Server on: August 09, 2010, 11:58:18 AM
but crappy plugins do
20  Other / Trouble in Terrorist Town / Re: Soduka's Server *FORUMITE HAPPYLAND SERVER* on: August 09, 2010, 02:08:25 AM
Yeah, I love it in RnL, but TTT isn't a realistic WWII shooter.
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