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Other / Trouble in Terrorist Town / Re: [RELEASE]ttt_stone_v1
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on: August 22, 2010, 01:14:01 PM
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I'm iffy on the fast-paced thing. TTT isn't deathmatch, but this map seems to encourage that. I'll need to play it, but you may want to add some more open spaces to encourage TTT-style gameplay as opposed to DMing.
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Other / Trouble in Terrorist Town / Re: a balanced anonymous detective idea + related class idea. (tl;dr ahead)
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on: August 22, 2010, 01:10:36 PM
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That could make detectives overpowered, though. They don't appear as detectives but they can walk around and use the DNA scanner, and then just run up and blast the traitor in the face. Then they can say "I saw him burn a body" and keep cover as an Innocent.
Also, people are going to think they're being RDMed, or decide they can RDM and just say they're the detective. It's not a major issue, but it's there.
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8
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Other / Trouble in Terrorist Town / Re: a balanced anonymous detective idea + related class idea. (tl;dr ahead)
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on: August 20, 2010, 09:40:42 PM
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the point was to have a detective that would survive slightly longer then his publicly know counterparts.
The traitors know his identity at the beginning of the round, just like they know the identities of the other detectives. He'd be at an even bigger disadvantage because the Innocents wouldn't trust him. Not to mention the utter stupidity in having a class that can change in the middle of a round.
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10
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Other / Trouble in Terrorist Town / Re: Varible traitors
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on: August 18, 2010, 04:05:06 AM
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http://mammut.q-spot.org/misc/picpost/hahaha-no.jpg
Nice post, biggest douche ever. I don't like this, though, because on one hand the traitors already have few members and on the other nobody wants to be stranded with no credits. For the more drastic changes, it'd get pretty dull pretty fast to have multiple "10 traitors 1 innocent" every day.
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12
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Other / Trouble in Terrorist Town / Re: [RELEASE] ttt_shantycheese
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on: August 16, 2010, 12:54:01 AM
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Hmm. Looks a bit too maze-ish. Obviously I'll have to play it, but my initial feeling is that if the containers were smaller in number and switched around a bit and there was a building in the middle of them it'd be nice. We'll see.
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14
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Other / Trouble in Terrorist Town / Re: [RELEASE] ttt_lost_temple_v1
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on: August 10, 2010, 12:28:16 PM
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- Spike wall room trap now allows for an innocent to complete a platforming challenge in order to lower the grate and allow a victim stuck in the trap to be saved.
Nice. Is it innocent only, or accessible to detectives and traitors?
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17
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Other / Trouble in Terrorist Town / Re: Soduka's Server *FORUMITE HAPPYLAND SERVER*
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on: August 10, 2010, 12:09:52 AM
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My friend MR23 tells me he made Octane ragequit by knifing him.
Did he knife me? I actually left because it's Frank Zappa Day so I decided I'd leave when I next died, especially since the lag had killed the server and there were 5 or 6 of us on. By the way, the reason he managed to knife me was because I was busy typing out a response to the moronic vomit that was shooting out of his mouth at an alarming rate. So I guess I quit because A) He's stupid B) The server was dead because Garry is a terrible person and C) It's Frank Zappa day. I like your brother better. At least he kept his mouth shut. This is true.
You shouldn't speak for other people. It's quite rude.
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