Right before you updated I was going to say how hard this map is for traitors, now I haven't played A3, but it sounds impossible for traitors. The traitors need an advantage for taking people out on the roofs right now everyone just stares at each other for 15 minutes till the round is over, next limit guns and ammo having a surplus of guns is fun but makes it hard to attack 5innocents armed to the teeth and finially place guns in logical places such as shelfs and closets who would leave guns on the floor?
Actually, I find the map very easy for traitors, if you know how to play it right. Tip: c4 works like a dream in the prison or in the hotel.
Once when I was a traitor I planted c4 in the prison near the tester. When all the innocents were swarming the traitorchecker they did not hear the c4 cause of all the people were talking about the checker. 1 minute later they all went boom.
Oh and about the guns: When I started the map I had a idea that all the guns were in the prison and in the warehouse. However when I made the map and started thinking about the weapon placement I knew that I would not work cause then everyone would be in the prison trying to grab a gun. The reason why the guns are all on the floor is that I can really place them correctly because they are just errors to me in hammer. I should try the css material copying thing but for now I have been too lazy to mess whit the models.
Oh and btw, in a4 there will be only 2 tests at you disposal, so really think who to test.
Oh and finish ttt_ iceworld I've been looking foward to that ;)
EDIT: Damnit, hate when I double post. Just read the last couple of posts you had for iceworld, I could probably optmize it, if your okay with me doing that. I've fixed up a lot of my screw ups with optmizing. (and I really want it for TTT) If you want me to optmize it send the vmf to me and add me on steam.
Thanks for the offer but the map really is a mess, I might aswell just remake the whole thing. Of course if you really want to I can send you the .vmf