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1  Other / Trouble in Terrorist Town / Re: Trouble in Terrorist Town - Gmod-based serial killing on: December 03, 2009, 03:06:07 AM
Oh, yeah you're right. I guess there'd have to be some way to make it very very clear when someone was forced into shooting their gun.


If it was very very clear, then what would be the point of having it in the first place? Either it instills enough panic and fear to cause somebody to die or just stick with the knife.
2  Other / Trouble in Terrorist Town / Re: Trouble in Terrorist Town - Gmod-based serial killing on: November 28, 2009, 09:44:11 AM
This is why you should not barricade =p


Generally speaking I don't, but in a full 16 person server on District the weapons are a bit scarce. With only my pistol to my name I'd get slaughtered on the outside, so my game plan was wait for some bodies to hit the floor, then wander outside and scavenge a more potent weapon and join the thick of things.
3  Other / Trouble in Terrorist Town / Re: Trouble in Terrorist Town - Gmod-based serial killing on: November 28, 2009, 09:15:57 AM
Is the radius at which you can hear the C4 beeping equal to the radius at which it goes through walls? Had a case today where me and another guy were barricaded into a room and we both suddenly asploded. Apparently somebody had set C4 in the room below us, but at no point did I hear the usual tell-tale sign of beeping.
4  Other / Trouble in Terrorist Town / Re: Trouble in Terrorist Town - Gmod-based serial killing on: November 26, 2009, 01:58:01 AM
Sometimes there are moments when you know you just can't win. Like if you're in an elevator with one other guy, you're going to be shot in the head or knifed and there will be absolutely nothing you can do about it. In such situations, it's best to type out whatever the guy's name is, but other than that, last words were of limited usefulness.
5  Other / Trouble in Terrorist Town / Re: Trouble in Terrorist Town - Gmod-based serial killing on: November 22, 2009, 01:44:33 AM
I think hiding/obfuscating journals is already sufficiently addressed within TTT - traitors already hide bodies or burn them if they can in order to remove themselves from implication in the crime. Leaving a body lying around sans a journal just sounds like sloppy traitor work to me. Letting a traitor read the journal and thus decide whether or not the body should be hidden would be a good idea, so long as there's a drawback such as a two second freeze.
6  Other / Trouble in Terrorist Town / Re: TTT content pack. on: October 04, 2009, 09:27:51 AM
And to think that I went through all the work of building my own CS:S content pack and then you just released one.
7  Other / Trouble in Terrorist Town / Re: Trouble in Terrorist Town - Gmod-based serial killing on: October 01, 2009, 06:06:31 PM
Would it be possible to make shots from behind do a percentage of bonus damage? I'd think getting shot in the back with an aimed shot should be game unless it's with a pansy weapon like a pistol.
8  Other / Trouble in Terrorist Town / Re: Trouble in Terrorist Town - Gmod-based serial killing on: September 22, 2009, 06:20:47 AM
My two cents - just got back from playing several hours of this, and I've got to say it was everything I was hoping it would be. The air was rich with paranoia, with people randomly being killed all over the place for little reason and then even more people being killed by rampaging traitors.  So far as balancing goes, pistol's only a minor step above crowbar... perhaps a slightly faster firing rate would make it better. The desert eagle suffers from a really slow attack rate too making it terrible for firefights, but it's excellent for it's one shot kills to the head if you're a traitor. However, a shotgun does the exact same thing, expect is also useful in firefights. The rifle's nice, but perhaps it's just the nature of the gametype but there seems to be few legit reasons for an innocent to be toting around sniper rifle as their primary weapon - shotgun and Mac10 sure, you might need to defend yourself suddenly if some dude starts opening up on you, but sniper rifle's pretty ineffective for anything except taking people out who are not involved in a firefight with you.

As far as gameplay strategy goes, I've found one of the most effective innocent strategies is when you yourself being followed, run into an empty building that's a dead end that has no weapon spawns. If the person follows you in there too I have no remorse with killing them, since they've got absolutely no reason to be following me. I find it to be about a 2/3 to 3/4 success rate for killing terrorists, which by my book is an acceptable margin of error. Also, while having the person's general health status shown on mouseover is nice, it also can lead to a lot of misconceptions - there's a hole in Canyon where I often found myself falling down through and I'd take ~23 points of falling damage, then walk outside and immediately be gunned down on suspicion of being a terrorist.
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