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News: Zombie Master 2 discussion

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1  Other / Trouble in Terrorist Town / Re: [WIP] ttt_catacombs on: September 19, 2010, 03:07:53 AM
always good work citizen
2  Other / Trouble in Terrorist Town / Re: [release] ttt_onesmallshamble_b2 on: September 17, 2010, 02:50:43 AM
Here we go. Some of the textures aren't polished but they're good place holders.


http://www.mediafire.com/?m8a5ujejzntncud

Good luck, I'm probably going to re-release this version as is for ZM sometime soon.
3  Other / Trouble in Terrorist Town / Re: [release] ttt_onesmallshamble_b2 on: September 15, 2010, 11:48:17 PM
Not a problem, I think it's cool that you did this actually... I just grabbed the newest version off my old rig I just need to fix some textures(I don't have the texture pack that I used to have) and I'll find a host for it. I'm pretty busy today but check back tomorrow.
4  Other / Trouble in Terrorist Town / Re: [release] ttt_onesmallshamble_b2 on: September 15, 2010, 09:53:43 PM
I'd send you the original if you'd like.
Nice work though man. I hope it gets some playtime in TTT.
5  Other / Trouble in Terrorist Town / Re: TTT Screenshots Thread on: April 30, 2010, 08:37:05 PM
Fun times.

6  Other / Trouble in Terrorist Town / Re: [Project] Operation Suburb on: March 29, 2010, 08:11:05 PM
I've got my computer set up in my office now. I'll tinker with Hammer for a little bit and see what I come up with.
7  Other / Trouble in Terrorist Town / Re: [Project] Operation Suburb on: March 23, 2010, 10:26:47 AM
I think i'll have a panic room.... like that movie with the girl... what was it called
8  Other / Trouble in Terrorist Town / Re: [Project] Operation Suburb on: March 22, 2010, 09:15:49 PM
Future reference; can't currently map but maybe in a week when I get my office up and running.
9  Other / Trouble in Terrorist Town / Re: Outpost 31 [w.i.p.] on: March 22, 2010, 09:10:15 PM
I hate that my initial reaction to this map was to shun it. I guess I was hard on this one because someone had already made a map in the same fashion but that's a little unfair. Especially since its a map that's being developed by someone who looks like he has some skill. (Not that the former Thing map lacked)
10  Other / Trouble in Terrorist Town / Re: [Project] Operation Suburb on: March 17, 2010, 02:24:22 AM
I would just end up making a space ship with lasers... and a mailbox.
Houses and suburbs are really fucking boring




....unless you're into roleplaying on gmod......which I think is kind of silly... just standing there... looking at walls....

11  Other / Trouble in Terrorist Town / Re: ttt_SpaceStation on: March 15, 2010, 08:56:50 PM
Keep it up, right up
12  Other / Trouble in Terrorist Town / Re: [WIP] ttt_wintermansion on: March 15, 2010, 08:56:27 PM
I am excite
13  Other / Trouble in Terrorist Town / Re: [RELEASE] TTT_TheThing_b2 on: November 08, 2009, 01:18:35 AM
All of the physics data that the server must handle causes some problems (I.E. all of the boards in the warehouse) neat idea though.

Just my two cents.
Probably irrelevant to the crash however.
14  Other / Trouble in Terrorist Town / Re: TTT Screenshots Thread on: November 07, 2009, 09:36:33 AM
Hey I was featured in one of these :)

15  Other / Trouble in Terrorist Town / Re: Outpost 31 [w.i.p.] on: October 20, 2009, 12:56:13 AM
Constructive Criticism: Blocky - but I would still play it as is.
16  Other / Trouble in Terrorist Town / Re: The only suggestions I can offer on: October 17, 2009, 12:55:39 AM
Rukus, get out.
I guess you weren't here for that part of ZM Forums history

I guess I missed it
17  Other / Trouble in Terrorist Town / Re: The only suggestions I can offer on: October 16, 2009, 10:43:19 PM
I don't know why these people don't like you Rukus but I think that would make a good separate game mode on it's own. They are right though TTT isn't really about all that.
18  Other / Trouble in Terrorist Town / Re: Making Innocence More Fun: The Thread on: October 16, 2009, 06:55:50 PM
Detective Mode:
*How many times a body was shot (post-mortem shots counted for hilarity?)
*How close the murderer was? (Meters?)
*^Who was in the proximity
*If the body has been moved(potential "finger prints")
*^Collecting finger prints from other players(Every player has this opportunity even traitors)


I'm blank for now maybe you could work around these?
19  Other / Trouble in Terrorist Town / Re: Trouble in Terrorist Town - Gmod-based serial killing on: October 14, 2009, 02:00:26 AM
I had some issues with the knife. So now, I just use the flare gun for chaos inducing fun.
20  Other / Trouble in Terrorist Town / Re: Trouble in Terrorist Town - Gmod-based serial killing on: October 13, 2009, 11:35:15 PM
Couple of ideas if you want to take it in or not but;


    [li]With the detective mode you could look at a gun and investigate it to find out who's had possession of it. [/li]
    [li]I don't know if you could do this but investigating blood spatter and see who the blood belongs too...[/li]



Just bouncing them off of you for consideration, they might be detrimental in the long run so I'm not sure.
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