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Other / Trouble in Terrorist Town / Re: ttt_print_damagelog Suggestion: Record Item Purchases
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on: December 11, 2011, 12:01:12 AM
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You brought it up: it's your job to prove it. Also, disregarding the damage log as sufficient evidence or a sufficient tool for admins is excessive. Under your rule servers would never be able to ban anyone because expecting players to record each and every round of their entire night is foolhardy.
I'm reasonably sure he's talking about this: http://www.zombiemaster.org/smf/index.php?topic=9124.msg427852#msg427852 And quite frankly, that's probably how it'll remain.
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Other / Trouble in Terrorist Town / Re: [WIP] ttt_catacombs
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on: December 30, 2010, 03:03:33 PM
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You're missing the point Rane, there aren't any light sources that will give off the colour you want. Put simply, it's not going to happen unless Citizen goes through the entire map and tries to rebuild it to accommodate those lights.
And for the record, yellow is only really comforting if it's slightly leaning to orange, whereas if it's leaning to green then it can be sickly.
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Other / Trouble in Terrorist Town / Re: Suggestion: Armed C4s being carryable!
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on: November 02, 2010, 08:07:33 PM
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Yes, and do you think people should be put down BECAUSE they have ideas?? I have suggested things, that people said nasty things about. I dont care about their rude comments. I only care about the good ones. Ignore the trollers
Hold on, even the constructive comments are putting him down. So are you saying that everyone's ideas should roam free because it would be too mean to point out the flaws? I do believe that someone should be put down constructively if they have a bad idea. Otherwise there is no improvement on their ideas and they keep creating useless topic spouting similar, poorly formed ideas that only serve to strengthen other user's hatred towards them. Most of the people here haven't expanded on what they're saying past "it sucks" because the main criticism points have been already made and they can't expand on it. Or they're meta-stick and just hate everyone.
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Other / Trouble in Terrorist Town / Re: [WIP] TTT_Bank
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on: March 09, 2010, 05:00:28 PM
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Looks awesome but the lighting looks just a tad too bright in general. You should really take a look at the lighting soon and get it worked out but for now focus on finishing it up. Looking nice and on track too, good job!
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Other / Trouble in Terrorist Town / Re: [WIP] TTT_Bank
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on: February 23, 2010, 10:05:38 PM
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Looks sweet, but I do not like 'dem walls. They just don't look right as one solid tile wall, they need either a panelled lower half or a skirting on it. I don't like those columns either, something about them being made from tile doesn't look right. Some form of concrete would look better there. Other than that I have no complaints, maybe ease up on those white lights and make them more oriented to what the player is meant to be doing there (Darker rooms for quick movement, brighter for more investigative movement.)
EDIT: Those door frames look off as well, a grotty looking concrete texture does not go well on a door to a bank that's meant to be up-kept well. Plus they just out just a tad too far.
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Other / Trouble in Terrorist Town / Re: [WIP] ttt_enclave
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on: October 03, 2009, 08:34:06 AM
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darkhazz, I really don't like the colour you've chosen for the light_env. I simply think that it is the wrong time of day, it looks around early morning but it looks too bright for that. I suggest you use either an earlier time or instead use dusk because right now the lighting from the artificial lights don't support the light_env's colour.
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Other / Trouble in Terrorist Town / Re: [WIP] TTT_iceworld
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on: September 23, 2009, 04:29:39 PM
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I've made a little response in the FAQ thread for you, it sounds like you forgot to do a number of important things and I suggest you read an optimization tutorial or guide. You also used the dreaded carve tool. You can see where this is going. Most experienced mappers tend not to even touch that tool and use alternatives instead, I suggest you do the same and try to make those holes another way.
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