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14
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Other / Trouble in Terrorist Town / Re: Punishing Innocents killing Innocents
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on: December 23, 2009, 04:15:04 AM
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Okay here is my idea.
Before first traitor kill 1 kill means -30-50 health 2 kills means you sit out the next round
After first traitor kill 1 kill means -5-10 health 2 kills means -30-50 health 3 means sit out a round A traitor kill can negate the effect of 3 innocent kills meaning if you accidently kill a traitor and 3 innocents you only lose the -30-50 health. If you get a 4th innocent kill you will sit out the next round as if you killed 3 innocents.
I think this is a fair system because when I am play TTT and I kill 1 innocent I think oops, I messed up, it happens. When I kill 2 people I think I really messed up badly and I curse myself for it. I hardly ever kill 3 innocents but I think if I did pull that off in a single round without killing a traitor then I would accept punishment. The reason a traitor kill can negate a 3rd kill is because sometimes when taking down a traitor confusion can result in some friendly fire. Of course this does not give them a free innocent kill it only saves them from sitting out once.
Perhaps it would be better to have 2 kills means -30 3 kills means -50 4 means sit out
What do you guys think
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20
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Other / Trouble in Terrorist Town / Re: Trouble in cs_office: CS:S map rearming project
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on: December 21, 2009, 10:27:10 PM
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http://www.filefront.com/15188523/cs_italy_ttt.txt Added more guns to italy, 3 new primaries and a bunch of secondaries.
Doing Militia now.
EDIT: When I go outside on militia I get this error --------------------------- Engine Error --------------------------- failed to lock vertex buffer in CMeshDX8::LockVertexBuffer
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