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News: Trouble in Terrorist Town? Site here, forum here.

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1  Other / Trouble in Terrorist Town / Re: F1 menu (Vote for GameMode change) And Deathrun Teams on: March 12, 2011, 11:10:37 PM
Thanks and goodbye.

You're welcome.
2  Other / Trouble in Terrorist Town / Re: Achievements in Terrorist Town on: May 28, 2010, 01:35:00 AM
Serial Killer Achievement.
Kill 10 players as a traitor in a round OR kill one of the original SK players. BKU could code that right?
3  Other / Trouble in Terrorist Town / Re: Trouble in Terrorist Town - a GMod gamemode on: May 28, 2010, 01:32:38 AM
Congratulations, BKU! Great job, you really deserve it.

On  top of winning congrats on beating that smug zinger gamemode!
4  Other / Trouble in Terrorist Town / Re: Trouble in Terrorist Town - a GMod gamemode on: May 04, 2010, 02:10:32 AM
Exactly 46 minutes and 5 seconds before someone said "Ajunk, you're an asshole. I hate you."

Well that's pretty impressive. New record?
5  Other / Trouble in Terrorist Town / Re: Trouble in Terrorist Town - a GMod gamemode on: April 28, 2010, 12:54:44 AM
http://www.zombiemaster.org/smf/index.php?topic=9008.0
Good times.
6  Other / Trouble in Terrorist Town / Re: Trouble in Terrorist Town - a GMod gamemode on: April 28, 2010, 12:51:52 AM
Give a shoutout to the players of Serial Killer!
7  Other / Trouble in Terrorist Town / Re: Trouble in Terrorist Town - a GMod gamemode on: April 15, 2010, 02:59:12 AM
To be perfeclty honest I think TTT makes a great stand alone gamemode and would probably survive as a stand alone mod. Not so much a fretta gamemode.
8  Other / Trouble in Terrorist Town / Re: Idea for Traitors or Detictives on: March 04, 2010, 12:34:01 AM
How about for 3 credits you can get a nuke that insta kills everyone on the map and the traitors automatically win.
9  Other / Trouble in Terrorist Town / Re: Trouble in Terrorist Town - a GMod gamemode on: January 24, 2010, 10:21:36 PM
It looks really risky.
10  Other / Trouble in Terrorist Town / Re: <DNRGAMING.NET> Playin' TTT! <Dinosaurs! Ninjas! Robots!> on: January 20, 2010, 06:33:47 PM
Kupo nooooooooooooooooooooooooooooooooooooo! I liked him and I wanted to see what became of his zombie game.
11  Other / Trouble in Terrorist Town / Re: TTT + Dark RP + Clue on: January 07, 2010, 12:06:00 AM
sounds stupid to me now.  ::)

So why did you post it?
12  Other / Trouble in Terrorist Town / Re: Punishing Innocents killing Innocents on: December 24, 2009, 02:20:29 AM
"Hey there are seven of us and we don't like that server. Let's go voteban everyone lolololoololo"

Voteban and votekick give even small groups of players a lot of power to grief.
13  Other / Trouble in Terrorist Town / Re: Do it like a beat cop arresting some punk with a stolen bike. on: December 23, 2009, 04:55:47 AM
Amazing read. On top of this I got one trick from it, checking the spot they fell from, I never thought of that before.
14  Other / Trouble in Terrorist Town / Re: Punishing Innocents killing Innocents on: December 23, 2009, 04:15:04 AM
Okay here is my idea.

Before first traitor kill
1 kill means -30-50 health
2 kills means you sit out the next round

After first traitor kill
1 kill means -5-10 health
2 kills means -30-50 health
3 means sit out a round
A traitor kill can negate the effect of 3 innocent kills meaning if you accidently kill a traitor and 3 innocents you only lose the -30-50 health. If you get a 4th innocent kill you will sit out the next round as if you killed 3 innocents.

I think this is a fair system because when I am play TTT and I kill 1 innocent I think oops, I messed up, it happens.
When I kill 2 people I think I really messed up badly and I curse myself for it.
I hardly ever kill 3 innocents but I think if I did pull that off in a single round without killing a traitor then I would accept punishment. The reason a traitor kill can negate a 3rd kill is because sometimes when taking down a traitor confusion can result in some friendly fire. Of course this does not give them a free innocent kill it only saves them from sitting out once.

Perhaps it would be better to have
2 kills means -30
3 kills means -50
4 means sit out

What do you guys think
15  Other / Trouble in Terrorist Town / Re: Trouble in cs_office: CS:S map rearming project on: December 22, 2009, 01:56:27 AM
Imma going to go try them
EDIT: Well they did not show up on the nominate list.
16  Other / Trouble in Terrorist Town / Re: Trouble in cs_office: CS:S map rearming project on: December 22, 2009, 01:46:52 AM
Thanks for the weapon-lists guys. I'll be sure to grab the ones for the maps I'm using.

How soon will these be up? I would love to be one of the first to try them out.
17  Other / Trouble in Terrorist Town / Re: Trouble in cs_office: CS:S map rearming project on: December 22, 2009, 01:12:36 AM
http://www.filefront.com/15189557/cs_office_ttt.txt
Office.
I don't mean to brag but I think I did an awesome job on this map! I went with a repressive and depressing workplace kinda atmosphere. I'm honestly suprised, it looks like all the gun spawns worked fine in TTT.
18  Other / Trouble in Terrorist Town / Re: Trouble in cs_office: CS:S map rearming project on: December 22, 2009, 12:37:05 AM
I'm not using DX8.
19  Other / Trouble in Terrorist Town / Re: Trouble in cs_office: CS:S map rearming project on: December 21, 2009, 11:41:10 PM
I can't do militia but I'm doing office right now. Don't know if I will have time to finish it tonight though.
20  Other / Trouble in Terrorist Town / Re: Trouble in cs_office: CS:S map rearming project on: December 21, 2009, 10:27:10 PM
http://www.filefront.com/15188523/cs_italy_ttt.txt
Added more guns to italy, 3 new primaries and a bunch of secondaries.

Doing Militia now.

EDIT: When I go outside on militia I get this error
---------------------------
Engine Error
---------------------------
failed to lock vertex buffer in CMeshDX8::LockVertexBuffer

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