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News: Trouble in Terrorist Town? Site here, forum here.

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1  Other / Trouble in Terrorist Town / Re: [Release] ttt_BlueSky on: October 15, 2010, 11:54:36 PM
Cool.  8)
2  Other / Trouble in Terrorist Town / Re: [Release] ttt_BlueSky on: October 11, 2010, 09:31:20 PM
Has anyone any bugs/glitches/exploits/general squabbles to bring to light? I've actually yet to play or see the new version being played on a populated server. :S
3  Other / Trouble in Terrorist Town / Re: [Release] ttt_BlueSky on: October 01, 2010, 08:07:30 PM
That's puzzling, the only custom content are the 5 elevator button textures.

Is anyone else experiencing this?
4  Other / Trouble in Terrorist Town / Re: [Release] ttt_BlueSky on: September 30, 2010, 02:52:40 AM
New version is out!

NEW VERSION ttt_BlueSky_V3
http://www.filefront.com/17334575/ttt_BlueSky_V3.rar
5  Other / Trouble in Terrorist Town / Re: [Release] ttt_BlueSky on: September 27, 2010, 07:57:52 PM
Lol thanks. That shot is a little dated to be honest, it's not quite as bland now as it was then :)
6  Other / Trouble in Terrorist Town / Re: [Release] ttt_BlueSky on: September 27, 2010, 03:46:22 AM
Oh hey hi everybody, I know it's been a couple months, but within a few days V3 will seriously be done. New details are in the OP.
7  Other / Trouble in Terrorist Town / Re: [Release] ttt_BlueSky on: August 03, 2010, 07:25:31 PM
Haha yeah, I tried to keep that in mind as I mapped it, but I guess I didn't think enough on it. I may hold back on a second day of mapping and do something help combat that but still keep the different pathways about the same length. People will probably still gather near the grinder like always anyway, so surely there would still be instances like you've described. Probably will have something to do with entering the white building or a subterranean pathway tunneling underneath the yard area or both.

So V3 will be out within a few days with the new grinder conveyor belt thing/alternate route(s).
8  Other / Trouble in Terrorist Town / Re: [Release] ttt_BlueSky on: August 03, 2010, 04:45:23 AM
When you say clopping, you mean areas players tend to gather together right? What I had in mind while creating the map was to have a few obvious gathering spots for people with enough dastardly ambition to plant c4 near to killa bunch of folks. If you mean spots where players kind of bump into each other due to narrow transitional areas etc, then i'll have to take a look.

Regarding the grinder, there is now a sub-area to-do with the the whole implied-grinded-to-almost-detached-limb-state scheme. The identifiable body is dropped onto a conveyor, which can be turned on by a traitor/ naughty innocent person. The conveyor wil then take the body away to parts unknown.


Version 3 will be done tomorrow.
9  Other / Trouble in Terrorist Town / Re: [Release] ttt_BlueSky on: August 02, 2010, 11:17:27 PM
Well it's good to know that people are enjoying it :)

I was contemplating on whether to keep/ remove the dropping container completely. It was really just a thought though, i'll be  fiddling about with that entire area in general, mostly driven by aesthetics but i'll probably do something game-play related.

With the grinder situation, my next 12-14 hour stint in hammer will effect it in a in one way or another. I do have a slicing sound that'll play when somebody goes in and an ambient grinder-like sound playing, I just have to figure out why they're not playing and fix them. At first, I made it a point for the grinder to get rid of bodies completely, but more and more I have been thinking along the lines of what Bad King said. I'll probably figure something out where the body is identifiable underneath it in some concrete mixing basin area(?)/etc. but at the same time, keeping the whole "Wohoho he just fell in the grinder oh snap." kind of thing goin on. Maybe by some miraculous compilation of magic hammer entities i'll have something set up where gibs and blood are spewed out etc. yet still allow identification.

I also think that most of the realism this maps might've had went out the window when I appointed it a concrete factory, being planned out based on reference material of an old power plant. Just a fun fact.  :D
10  Other / Trouble in Terrorist Town / Re: [Release] ttt_BlueSky on: August 02, 2010, 06:36:06 PM
Thanks all. Though I think an even more updated version is in order for i've found a few small issues with V2. I was also thinking of adding an area under the grinder at some point. I'll let this version play out a bit in case there are things I didn't notice. As for the breakable windows, if I am feeling up for a day with the current window texture in photoshop soon, I may think of fulfilling such a suggestion. It's just that the way I am thinking of how those windows would look if they were breakable in their current state disturbs me.  :o
11  Other / Trouble in Terrorist Town / [Release] ttt_BlueSky on: August 02, 2010, 08:52:11 AM
What I had in mind with this map was it being fairly small and crampt with only one or two main gathering areas. I wanted it to be a good c4 map and so there are some good spots for hiding c4 that would yield efficient results. There's a toxic sludge pit, a black pit of death, and a concrete(?) grinder which grinds other things just the same...
   The weapons themselves are mostly dispersed throughout the map. It's not a map to get lost in so finding those two places is pretty easy. As I said before, not a huge map, but in my mind, not a painfully small map either. It's got 32 player spawns, but it's suited for ~16-24 players.

NEW VERSION ttt_BlueSky_V3 (9/29/10)
http://www.filefront.com/17334575/ttt_BlueSky_V3.rar


Updates in V3 (9/26/10)

- A new area under the grinder.
- A sewer area. Just the right size to not get lost in.
- Notable aesthetic improvements.
- Performance enhancements.
- New weapon placement.
- Black pit is no longer black. Still deep. Would not advise falling in.

*Some other things, nothing too surprising, but definitely new.



SCREENSHOTS OF V3

WARNING

Some images may lack cubemaps, hide your children.








::)

OLDER BUT RELEVANT SCREENSHOTS








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