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News: Zombie Master 2 discussion

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1  Other / Trouble in Terrorist Town / Re: Trouble in Terrorist Town - a GMod gamemode on: December 27, 2010, 05:43:31 AM
BKU has a knack for sitting down, committing, and making something good. Frankly, people often say to make TTT into a full game, I'd rather see him develop something new and not reliant on gmod.
2  Other / Trouble in Terrorist Town / Re: Traitor Passive Ability: Ghost on: November 25, 2010, 02:43:29 AM
Ghoster:
Bad idea. If you are standing next to a detective and they are scanning you will clearly be a traitor as you did not show up. I'm not sure if using the disguiser masks your scan existence. Also you say if obscures all scans except for DNA scans. Well there are only two scans, radar and DNA.

DNA Time Reduction:
It is hard to tell but I think you are talking about equipment that does this? Oh, I get it now, you want this as part of the ghoster too. Was hard to tell. One of the purposes of DNA is to prevent people from cheap easy kills. This would only benefit people who like to shoot a guy then just run away, instead of calculating their kills to take DNA into account by luring people away or watching over kills to see if anyone else gets to it quickly thus making them a new target which might be distracted.

Note: If you have anymore ideas, make sure to put them here and NOT in an entirely new thread.
3  Other / Trouble in Terrorist Town / Re: Electrical Tape [New Traitor Item] on: November 25, 2010, 02:38:00 AM
I think this adds unnecessary complications to a very nice and simple system: "I have a fire nade, it causes fire."
4  Other / Trouble in Terrorist Town / Re: Trouble in Terrorist Town - a GMod gamemode on: November 23, 2010, 02:15:48 AM
Ok, EpicBox you got me. It is pretty clear you can write in a foreign language really well. Just what language was that anyway? It certainly wasn't English.
5  Other / Trouble in Terrorist Town / Re: Trouble in Terrorist Town - a GMod gamemode on: November 22, 2010, 06:52:50 PM
If you think this is good, I can help you: I speak french and spanish too, so I could translate the texts and you put em in the game, etc.


So it says you live in England. I have to assume english is your first language. If you are this bad at writing english then you translating content into both spanish and french sounds like a very, very bad idea.
6  Other / Trouble in Terrorist Town / Re: Trouble in Terrorist Town - a GMod gamemode on: November 04, 2010, 01:23:55 AM
Yeah.

Also, BKU, I just had another idea:

When you go near death, the screen will turn red-like, and you'll hear your heartbeats. It's just a visual idea, but you would feel like your "dead". Kinda.


Just because 1 of your 100 ideas was not a waste of the bits required to transmit characters over the internet does not mean every little thing that pops into your head needs to be posted.
7  Other / Trouble in Terrorist Town / Re: Suggestion: Armed C4s being carryable! on: November 03, 2010, 02:33:31 AM
Box I thought you quit the forums?

Are you back or not? Cause I've got a running pool on when all your idea threads are consolidated so we can ignore them more effectively.

Oh also an interesting fact. EpicBox has a 5:1 post to thread creation ratio.
8  Other / Trouble in Terrorist Town / Re: Electro-Paralyze and Ear/chat dropper on: October 25, 2010, 05:53:23 PM
The "listen to the traitors" item is the worst idea ever. If I hear a person's voice I have the ability to know who it is based on how they sound. I think it's a human kind thing. Biologically useful and all that.

For paralyzing that'd be a bad weapon as it still gives the victim plenty of time to shout out who shot him, and we already have a weapon that does pretty much this except it is Detective only which makes more sense as it's in a way a "non lethal" weapon.
9  Other / Trouble in Terrorist Town / Re: Map secrets on: October 20, 2010, 01:50:55 AM
I know of one that as best I know no one has found. It's in one of the maps I've worked on.
10  Other / Trouble in Terrorist Town / Re: Teleporter ideas on: October 17, 2010, 05:34:05 AM
If you keep reusing a teleport spot you only have yourself to blame for specs or players placing props on the scorch marks.
11  Other / Trouble in Terrorist Town / Re: Trouble in Terrorist Town - a GMod gamemode on: October 15, 2010, 10:37:23 PM
This has been suggested and rejected as it would encourage to Detectives to isolate themselves from the innocents who they should be working with, instead of bilaterally.
12  Other / Trouble in Terrorist Town / Re: TRAITORS - What is your favourite tactic? on: October 15, 2010, 10:36:28 PM
Grab the DNA scanner, say it points to an innocent and then when everyone is concerned with the fresh body open up on them.
13  Other / Trouble in Terrorist Town / Re: Knife balance discussion on: October 15, 2010, 03:17:48 PM
I like the knife as is. Just want to support the current changes and lobby to keep it about as is.
14  Other / Trouble in Terrorist Town / Re: Trouble in Terrorist Town - a GMod gamemode on: October 14, 2010, 04:50:40 AM
FFFFFFFFFFFFFFUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU-
15  Other / Trouble in Terrorist Town / Re: Trouble in Terrorist Town - a GMod gamemode on: October 14, 2010, 04:22:18 AM
If you have too many credits, buy an item for a buddy and then drop it for them. Could even be clever and have a drop off point like in some nook.
16  Other / Trouble in Terrorist Town / Re: Knife balance discussion on: October 13, 2010, 04:46:09 AM
I watched a guy run down this one guy with a knife. That's a bit disappointing for a traitor weapon used as intended.


Umm if there were enough people to be watching and shooting that traitor then they certain did not use the weapon as intended. It's to kill someone in private who is already wounded.
17  Other / Trouble in Terrorist Town / Re: Traitor item suggestion - Decoy on: October 07, 2010, 10:44:45 PM
Hey a not terrible idea that might be worth exploring. That's rare. The only concern I could see is the idea of Detective Reliability being eroded. Basically it means you are less able to trust what a detective is doing, but at the same time it's not REALLY all that bad. Since it'd be pretty clear after a bit that a Decoy was being used.
18  Other / Trouble in Terrorist Town / Re: Trouble in Terrorist Town - a GMod gamemode on: September 27, 2010, 04:12:55 PM
I do have to say, it's REALLY risky, but as an innocent if I get a DNA scanner I will scan freshly killed bodies and then track down the killer hoping that since their guard is down I can sneak up on them and blast them away. I figure it's worth the risk of leaving an unidentified body, but I have gotten killed for it before.
19  Other / Trouble in Terrorist Town / Re: (Strange idea) Innocent buy menus. on: September 26, 2010, 02:57:28 AM
This is simply to make being innocent more fun. Its boring as hell not being able to really do anything as innocent but die


How would a CS purchase menu and the fact traitors will shoot you one extra time make it more fun?
20  Other / Trouble in Terrorist Town / Re: Realistic idea on: September 25, 2010, 11:42:09 PM
One reason I dislike is simply because if you look, it seems over half the bodies I find are headshotted.
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