Show Posts
|
Pages: [1] 2 3 4 ... 11
|
4
|
Other / Trouble in Terrorist Town / Re: [RELEASE] ttt_catacombs
|
on: July 18, 2011, 07:37:04 PM
|
First non-beta version is now up! Changelog: - Fixed innocent dagger objective, (now you take it to a new surface exit and put it in the back of a truck) - Added little messages to explain use of traitor tester and dagger objective upon activating/reaching them. - Added a few more spawns
|
|
|
5
|
Other / Trouble in Terrorist Town / Re: [Beta] ttt_catacombs
|
on: July 16, 2011, 01:48:17 AM
|
There are 21 spawnpoints (from what I can tell) so there's a good chance that a 22nd person would be fine, not sure about 24 because there are quite a few spawnpoints in small rooms/hallways.
edit: After exploring the map a bit I'm a fan of the atmosphere but overall it just doesn't feel like a TTT map. This reminds me more of ghosthunt (especially the 2nd one) and would be more enjoyable if you didn't have a time restriction (for the objective, I can't see how it'd be possible at all as-is). For one, finding the keys is fairly difficult and the map is extremely hard to navigate (after wandering around for several rounds I had only found one and couldn't even find my way to the matching door). The map is a big system of hallways and it could benefit from being a bit more open (or at least having paths connecting it to areas of the map that only have 1 way in/out). For normal TTT gameplay the map wouldn't be viable at all, it'd be nearly impossible to find the last innocent(s), even with radar.
Another thing I wasn't too fond of was how half of the map is pitch black. Having to use your flashlight to navigate is cool at first but after a while you just wish there were a few god damn torches so you could actually find your way around. I know there are some braziers that you can activate but they're only in a few little areas and for some reason I couldn't get half of them to activate.
Thanks, this is well thought out criticism, also about the brazier thing, only the ones with oil in them light. (Black substance at the bottom)
|
|
|
6
|
Other / Trouble in Terrorist Town / Re: [Beta] ttt_catacombs
|
on: July 11, 2011, 10:29:35 PM
|
There's a folder paired with the .bsp titled "materials." Has a few .vmt files and the like in there. I was told that in order successfully provide those files with our Fast DL setup, we'd need a script to direct the download, which is annoying at best.
You don't need those in your fastdl. Those are just icon thumbnails for your server list. Everything you need to play the map is in the bsp itself.
|
|
|
12
|
Other / Trouble in Terrorist Town / Re: [Beta] ttt_catacombs -REDOWNLOAD-
|
on: July 01, 2011, 08:44:24 PM
|
That's very odd, no idea about the lighting and it might not be an issue with the map, but that lag issue is because that one area of the map is a place where much of the map comes together, making it render a lot more. The pistol is bugged for some odd reason, I'll fix it in later versions and the red ammo, no idea, never seen that before.
|
|
|
13
|
Other / Trouble in Terrorist Town / Re: [Beta] ttt_catacombs
|
on: July 01, 2011, 03:40:05 PM
|
If you'd all be willing to redownload I could include a fix for that, I never realized that was missing because everyone who tested must have had Ep2.
So if you would, then please take down the map and delete the file and redownload it once I finish with it's upload. Then there shouldn't be any errors.
Anyone who has downloaded it, please delete the bsp it and redownload.
http://www.mediafire.com/?vdg3r87ib0pe7x7
|
|
|
14
|
Other / Trouble in Terrorist Town / Re: [WIP] ttt_catacombs
|
on: July 01, 2011, 01:03:50 AM
|
EVERYONE REDOWNLOAD IF YOU ALREADY HAVE THE MAP First Beta Release: http://www.mediafire.com/?vdg3r87ib0pe7x7 Enjoy! (Reading the readme file is strongly recommended before playing.) ------------------
|
|
|
|
|