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News: Zombie Master 2 discussion

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1  Other / Trouble in Terrorist Town / Re: Forum request. on: May 18, 2011, 12:45:07 AM
Yeah, this is getting a lot of undue negativity.  I share worbat's sentiment, to be sure.
However, with the size of the TTT playerbase it could benefit from having separate sections for servers/suggestions/tech support/et cetera.

Though of course, BKU's already said his piece, so any further discussion is pretty much pointless.
2  Other / Trouble in Terrorist Town / Re: TTT Without CS:S? (Continued) on: April 04, 2011, 02:03:53 AM
Copying the following from Counter-Strike Source Shared.gcf doesn't work?
    [li]cstrike\maps --> garrysmod\garrysmod\maps[/li]
    [li]cstrike\materials --> garrysmod\garrysmod\materials[/li]
    [li]cstrike\models --> garrysmod\garrysmod\models[/li]
3  Other / Trouble in Terrorist Town / Re: TTT Without CS:S? on: March 30, 2011, 05:37:46 AM
You'd want shared, not client - client is, well, the client files alone.  Shared is, well, everything that would be needed for either a client or a server - that is to say, all maps/models/materials.
4  Other / Trouble in Terrorist Town / Re: TTT Without CS:S? on: March 29, 2011, 02:33:17 PM
Conversely, I think it's the second one.  The first one shouldn't work because TTT checks to see if the CS:S Game Cache Files are loaded into GMod.  They can't be loaded because that account doesn't own it.
If you copy the necessary content into garrysmod the game should see it and work as normal.
5  Other / Trouble in Terrorist Town / Re: Need Some help on: December 25, 2010, 11:02:49 PM
It's built-in, so all you need to do is set sv_defaultgamemode to "terrortown" in your autoexec.cfg!
6  Other / Trouble in Terrorist Town / Re: Trouble in Terrorist Town - a GMod gamemode on: November 25, 2010, 09:51:47 AM
Read over EpicBox's posts first.
7  Other / Trouble in Terrorist Town / Re: Traitor Equipment: Trapster on: November 15, 2010, 01:04:00 AM
How about a handheld control, maybe a modded SLAM weapon?
8  Other / Trouble in Terrorist Town / Re: Trouble in Terrorist Town - a GMod gamemode on: November 05, 2010, 06:35:46 PM
On Source 2007 or newer, use the -sw -noborder flags to run the game in a borderless maximized window that should have no issues with alt-tabbing.  It also helps you with recovering from crashes where you would otherwise need to do a hard reboot, since you can still open and see the Task Manager to kill the process.
9  Other / Trouble in Terrorist Town / Re: Small Visualizer change on: October 11, 2010, 08:14:54 AM
Loving this idea.
10  Other / Trouble in Terrorist Town / Re: dod weapons in ttt server? on: October 04, 2010, 09:08:56 AM
No, that's why you have to buy the game instead of Garry integrating every Source game's resources with GMod.
11  Other / Trouble in Terrorist Town / Re: Inspiration for a map. on: September 20, 2010, 04:17:01 AM
Hm, reminds me of MGS2 in a way.  Seems like a good idea for a TTT map, hope someone makes it!
12  Other / Trouble in Terrorist Town / Re: [release] ttt_onesmallshamble_b2 on: September 17, 2010, 11:04:05 PM
Ah, but which flavor will it be - multi-level, or single?
13  Other / Trouble in Terrorist Town / Re: [release] ttt_onesmallshamble_b2 on: September 15, 2010, 04:51:30 PM
Why'd you have to go and use the single-level version of OMS? :(
14  Other / Trouble in Terrorist Town / Re: Surprise on: August 30, 2010, 04:31:51 AM
What did you do in terms of ZM traps aka traitor buttons?
15  Other / Trouble in Terrorist Town / Re: [RELEASE] ttt_shantycheese on: August 17, 2010, 12:43:12 AM
Bad?  His servers have always had a huge collection of custom maps.  His TTT server is currently at 82.176.251.166:27015
16  Other / Trouble in Terrorist Town / Re: Trouble in Terrorist Town - a GMod gamemode on: August 15, 2010, 12:41:29 PM
Realistically speaking, I don't think there's any difference between the bullet hole made by a 9mm bullet from a regular pistol and a silenced one.

Related suggestion: detective ability to tell very rough range of the killing shot - powder/burn marks, shotgun/MAC10 fire spread, etc.
17  Other / Trouble in Terrorist Town / Re: Trouble in Terrorist Town - a GMod gamemode on: August 13, 2010, 05:17:29 AM
Can't find the post, but I believe it was said that detectives would leave all the innocents in the dark, and as such it would be harmful to gameplay.
18  Other / Trouble in Terrorist Town / Re: DNA scanner... on: August 05, 2010, 01:11:37 AM
Without the DNA Scanner, what makes a Detective a detective?
And since the Detective is a high-priority target, the Detective needs protection from Traitors.
19  Other / Trouble in Terrorist Town / Re: Soduka's Server *OFFICIAL TTT SERVER* on: August 03, 2010, 06:51:56 AM
Any chance I could confidently to put on OMS b6 instead of b9?
The main difference is the multi-level layout, which I feel adds another dimension to the gameplay.
20  Other / Trouble in Terrorist Town / Re: Soduka's Server *OFFICIAL TTT SERVER* on: August 01, 2010, 03:01:05 AM
I'd like to have admin the server, stopping griefers and such: STEAM_0:1:9832785
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