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News: Trouble in Terrorist Town? Site here, forum here.

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1  Other / Trouble in Terrorist Town / Re: [RELEASE] Outpost 31 for TTT by Seventh/Scar on: March 11, 2011, 04:56:20 PM
also one area is blocked and you shouldn't even be there XD

Remove it then.

i could make the wooden roof a bit higher but that's not possible everywhere.

Or you could just lower the ceiling.

-Block able doors are fun, use a nade XD

This won't make the blocked area accessible again.
2  Other / Trouble in Terrorist Town / Re: [RELEASE] Outpost 31 for TTT by Seventh/Scar on: March 11, 2011, 04:02:44 PM
Found some bugs:

snow model clips:




displacement flaws:



blockable doors:
3  Other / Trouble in Terrorist Town / Re: [RELEASE] Outpost 31 for TTT by Seventh/Scar on: March 11, 2011, 04:02:24 PM
-snip-
doublepost
4  Other / Trouble in Terrorist Town / Re: [RELEASE] Outpost 31 for TTT by Seventh/Scar on: March 10, 2011, 07:59:38 PM
Wow, I totally LOVE the setting, and the atmosphere is great. Good job.
5  Other / Trouble in Terrorist Town / Re: Trouble in Terrorist Town - a GMod gamemode on: February 09, 2011, 01:27:32 AM
Uhm, is it just me, or did the last Gmod update remove the ttt.fgd? It's not in the terrortown_v20 archive either.
6  Other / Trouble in Terrorist Town / Re: Trouble in Terrorist Town - a GMod gamemode on: February 06, 2011, 05:01:07 PM
Yes, you have to manually set the class names: weapon_zm_carry and weapon_ttt_unarmed. No idea why you would want to do this.


I attached an entity to the crowbar of a player. But to do that, I had to strip his weapons. Works fine, thanks.
7  Other / Trouble in Terrorist Town / Re: Trouble in Terrorist Town - a GMod gamemode on: February 06, 2011, 12:34:36 AM
I don't know if anyone asked that before, but is there a way to place the magnetostick and the "holster item" using hammer?
8  Other / Trouble in Terrorist Town / Re: Trouble in Terrorist Town - a GMod gamemode on: January 24, 2011, 12:00:22 AM
I have a short question concerning the calculation of the damage dealt by the C4. Is there a way to create some sort of saferoom in a map?
9  Other / Trouble in Terrorist Town / Re: Trouble in Terrorist Town - a GMod gamemode on: February 06, 2010, 08:21:22 PM
I found a small exploit. If you use the teleporter right before the round ends, you will be teleported after the roundrestart, even if you don't have the teleporter equipment.
10  Other / Trouble in Terrorist Town / Re: Trouble in Terrorist Town - a GMod gamemode on: February 04, 2010, 12:15:07 AM
The grenade spamming is getting really annoying. Maybe it would be reasonable, if you can throw and pick up only one single grenade in a round.
11  Other / Trouble in Terrorist Town / Re: Inc and discombobulate gen glitch on: January 14, 2010, 02:59:04 PM
You can get the same effect by cooking the grenade and let it explode in midair. That's why it's fine to me
12  Other / Trouble in Terrorist Town / Re: [WIP] ttt_rapid on: December 16, 2009, 12:24:46 PM
thanks for the advice, but i'm not stuck yet. I just don't have the time to work on it due to exams :/
13  Other / Trouble in Terrorist Town / Re: Trouble in Terrorist Town - Gmod-based serial killing on: December 11, 2009, 05:07:15 PM
. . . Oh, and when a poltergeist is used on a spectator controlled prop, the spectator should die.


I also thought about this. If the traitor uses poltergeist on a possessed prop, the spectator in the prop gets the ability to move very fast and kill innocents, for like 60 seconds. It's basicly a traitor pet, if you disable physics damage between the traitor pet and the traitor.
14  Other / Trouble in Terrorist Town / Re: Trouble in Terrorist Town - Gmod-based serial killing on: December 09, 2009, 07:23:11 PM
When I played yesterday almost every time I used traitor chat it showed up as green.


same here...
15  Other / Trouble in Terrorist Town / Re: <DNRGAMING.COM> Playin' TTT! <Dinosaurs! Ninjas! Robots!> on: December 06, 2009, 01:57:45 AM
Maybe you should make the password "You'll never know my password you stupid hackers!"

Of course it has a lot of problems but I mean it'd be pretty funny.


Lol, you better focus on your exams :D
16  Other / Trouble in Terrorist Town / Re: Trouble in Terrorist Town - Gmod-based serial killing on: December 05, 2009, 12:59:31 PM
EDIT: tGB, could you add a func_button_traitor entity to hammer? Just curious.


I don't see a reason; you can use a button and the traitor check entity instead.
17  Other / Trouble in Terrorist Town / Re: <DNRGAMING.COM> Playin' TTT! <Dinosaurs! Ninjas! Robots!> on: December 05, 2009, 04:43:08 AM
You might want to check your banlist, because right before the DNR server went offline, every player received a ban.  (according to Zeroni)
18  Other / Trouble in Terrorist Town / [SPLIT] Server hackers on: December 05, 2009, 03:19:47 AM
Quote
Oh and if you want to use a Lua module instead, you can find mine in my site's files directory (chrisaster . net/files/gm_netchannel.zip).
This also allows you to send files to clients whilst they are in-game.


fan-fucking-tastic
19  Other / Trouble in Terrorist Town / Re: [WIP] ttt_rapid on: December 05, 2009, 03:04:26 AM
Are you using func_movelinear to toss objects by, then resetting them once they get to the end?

Yup.
Perhaps make more background props than necessary, then randomize when they take off so you get a different scenery every time (just make sure there's no clipping problems).

That's pretty much what i did

Perhaps include tunnels which, for about 10 seconds, kill all the outside light and probably take out any fool on the roof.

I also thought about tunnels, but this would result in a shitload of switchable lights all over the train. That's why i'll just add a signal pole, which pushes players off the roof.

Since you're using skybox props, make sure the nodraw parts aren't visible. In that screenshot alone I see two cone-topped cylinders with missing backs.


That's a cheap skybox model, i can't do much about it.
20  Other / Trouble in Terrorist Town / Re: [WIP] ttt_rapid on: December 05, 2009, 02:42:25 AM
I changed the setting to a desert like outskirt.



And yes, I know that the mountains look like a giant butt.  :P

driver's cab and coal storage:
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