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Pages: [1] 2 3 4 ... 12
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1
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Other / Trouble in Terrorist Town / Re: Official TTT Servers?
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on: June 28, 2011, 05:02:29 PM
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They're lying. There has never been nor is there an official Zombie Master or TTT server.
That's not entirely true, if I recall when zombiemaster first launched there was a temporary official server set up.
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4
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Other / Trouble in Terrorist Town / Re: Traitor Tells
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on: March 23, 2011, 02:32:57 AM
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Too many admins get their panties in a knot when they are traitor and they die for any reason.
Yeah back on Soduka's server we actually listened to the reasoning and attempted to reach a consensus on the action between ourselves before banning anyone. Those were the day's :C
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5
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Other / Trouble in Terrorist Town / Re: Traitor Tells
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on: March 17, 2011, 08:54:06 PM
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If I get shot from behind, I turn around and kill whoever is behind me.
Made this one guy rage so fucking hard yesterday.
EDIT: In fact, here is the situation.
I'm Detective, and we are playing that canyon map for whatever reason. I'm sitting at the helipad looking for anything suspicious when the entire server comes up there. Knowing there are at least two traitors waiting for a chance to kill me, I bolt for the stairs, telling everyone "Don't come down if you want to live." while throwing an incendiary grenade in front of me in the stair well. Immediately another guy goes on his mic saying "What the hell" and shit, when other people back me up saying I actually said not to follow me. I hear a shotgun blast, see the pellets fly past me. turn around and start shooting him. There is another guy in the stairwell, so I cap him too, and before I kill the first guy. They were both traitors. Some other guy then goes on about how if he was admin I would be banned for that. A few rounds later, I get shot in the back by mr "If I were admin", turn around and start killing him. He's near death when his bitching about RDM finally strikes a nerve that I may possibly be wrong about him, then he takes advantage of this and shotguns me in the face. He spends the rest of the round whining about RDM and admiting he shot me and that he was a traitor. I was laughing so god damned hard.
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6
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Other / Trouble in Terrorist Town / Re: Trouble in Terrorist Town - a GMod gamemode
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on: February 02, 2011, 10:51:42 PM
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So, today while being a traitor I highlighted my knife preparing to pull it out, and my intended target asked if I just pulled out a knife. Apparently he saw me pull it out and switch back to my main weapon quickly. I didn't actually pull the knife out however, just highlighted it in the weapon queue.
I'm not sure if you were aware of that, if it was a random bug caused by lag or a Source quirk, but thought you should be aware of it.
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8
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Other / Trouble in Terrorist Town / Re: HUGE balance [split from main thread]
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on: January 16, 2011, 01:07:01 AM
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The HUGE is effective only a point blank range. It's decent for things like crowds around health stations, which I have had a lot of success with. But try some actual combat with it, and you'll find that people can just backpedal back 3 feet and suddenly your bullets do nothing.
That's not true at all, you can win duels rather easily with the huge provided you aim correctly.
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10
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Other / Trouble in Terrorist Town / Re: HUGE balance [split from main thread]
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on: January 05, 2011, 10:53:43 PM
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Its designed for close to somewhat medium range, like the shotgun. If you aim for the face it takes about 2 sec to kill someone, like the shotgun. If you try to kill someone when they aren't looking directly at you, then they wont get a chance to kill you, kinda like the shotgun. The HUGE gets worse at a longer range just like the shotgun.
Maybe im saying we need to change the shotgun, but im not. I'd rather not make the people that can kill an entire server with a HUGE more powerful.
The only flaw here is that if you aim for the head with the huge, your gonna miss and die. And yes, I'm one of the people who can clear entire rooms with it.
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11
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Other / Trouble in Terrorist Town / Re: Traitor Equipment Idea: The Flasher
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on: December 31, 2010, 11:32:10 AM
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Well, this actually isn't TOO bad.
It depends on duration. If it requires the traitor to keep the item out and activated in order for the blinding effect to continue, then you are right. If it blinds multiple people for an hour and a half(Exaggeration of course) then no, this is terrible. The major problem I see with it is or preparing to kill a dangerous target. Which is part of the reason such items are not currently in the game now. If I recall correctly BKU doesn't like "Cheap" kills, defined as any kill in which a person can do nothing to stop it. In fact that was the whole reason for the knife change not long ago.
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12
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Other / Trouble in Terrorist Town / Re: The Discombobulator.
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on: December 24, 2010, 05:58:19 PM
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There is no reason for anyone not to have a mic by now.
Except being able to justify buying it. I mean honestly A lot of gamers these days seem to be kids with little or no income for such things as mics. On the note of the discombob, I was killed by one yesterday by an innocent (as an innocent). We were in the main lobby of a clue themed map, it bounced me from the bottom floor to the top floor and said I fell to my death. Not entirely sure how it happened, but it did.
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16
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Other / Trouble in Terrorist Town / Re: Some minor suggestions for ttt
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on: November 28, 2010, 05:37:43 AM
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Detective chat will result in detectives only chatting to each other about anything they find, leaving the innocent out of the process and making it more boring for those players.
I won't get into the others as I have not personally played TTT in several iterations.
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18
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Other / Trouble in Terrorist Town / Re: How do I create a "Testing Room" (yes, the thing with the Red/Green button)
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on: October 29, 2010, 11:34:27 PM
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As much as I would like to help you, I am no mapper myself. I am merely posting to point out this thread http://www.zombiemaster.org/smf/index.php?topic=9293.0 which is stickied for Mapping questions and answers after noticing you have made several threads recently asking for help. Not trying to be a jerk or anything, just pointing it out so you don't have to keep making new threads, and I am sure someone will be by soon in order to answer your question.
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20
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Other / Trouble in Terrorist Town / Re: Detective Weapon - Armour Lockup
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on: October 28, 2010, 02:58:59 AM
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First of all, I am fairly certain C4 does enough damage to kill a person with full health at close range even with only 75% of damage being done. Second of all, in long range combat if you cannot move or change weapons, the only thing its going to do is give your opponent more time to line up that perfect head shot and kill you anyway.
It is an utterly useless idea.
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