Trouble in Terrorist Town GMod 10 gamemode *** Description: Disaster strikes in the Terrorist team! These plucky bomb-planting fighters have traitors in their midst who are looking to kill them all! But who are the traitors... and who will come out of this alive? *** Installation: Extract .zip contents into: X:\Steam\steamapps\your@account\garrysmod\garrysmod\gamemodes So that you get a \garrysmod\gamemodes\terrortown\ directory. Only the server needs to manually install it. Clients will automatically receive the necessary files when they connect. *** Convars: (Scroll down for concommands) Something you should know to understand these settings: A round in TTT has the following phases: Preparation phase -> [1] -> Round is happening -> [2] -> Post-round phase. During the preparation phase players cannot hurt each other or destroy explosive props. It's a ceasefire situation while everyone gets a chance to spread out and gather items. At [1], the traitors are picked, and newly connected players will spawn as spectator (see ttt_latejoin_seconds however). After this point the game is on, you could say. It keeps going until at [2] a victory condition happens: either the traitors win, or the innocents win, or the timelimit is reached. Then a moment of contemplation and review occurs in the form of the post- round phase. ttt_roundtime_minutes (def. 30): The time limit for each round, given in minutes. ttt_preptime_seconds (def. 30): The length of the preparation phase that occurs after players spawn in and before traitors are selected and a new round begins. Specified in seconds. ttt_posttime_seconds (def. 30): The length of time after a round has ended before the next cycle of begins. The round report is displayed at the start of this phase. During this phase, stats/points are no longer tracked and everyone who survived gets to kill his fellow survivors. Specified in seconds again. ttt_traitor_pct (def. 0.3): Percentage of total players that will be a traitor. The number of players will be multiplied by this number, and then rounded down. If the result is less than 1 or more than the player count, it is clamped to those values. ttt_minimum_players (def. 2): Number of players that must be present before the round begins. This is checked before the preparation phase starts, and before the actual round begins. ttt_announce_deaths (def. 1, ie. enabled): Enables notification messages when a traitor or innocent player has died, of the form "A traitor has died", or "An innocent has died", ie. without names. ttt_ammo_removed_pct (def. 0.0): Percentage of ammo items that will NOT be spawned. Increase this value to increase ammo scarcity, both for map-placed ammo and ammo in breakable creates. A value like 0.25 means 25% of all ammo will be removed. At zero it will have no effect. ttt_weapon_removed_pct (def. 0.0): Percentage of weapons that will NOT be spawned. Again, increase to reduce the weapons available to players. At zero it will have no effect. ttt_debug_preventwin (def. 0, ie. disabled): Prevents the round from ending, useful for testing on your own, but little else. *** Concommands: ttt_roundrestart: Triggers the round to restart, will go immediately to a new round in the form of a new preparation phase. Requires GMod admin/superadmin status, or sv_cheats enabled. ttt_dropweapon: Will drop your current weapon. By default the key that would open the GMod spawn menu (default: Q) instead performs this action. You can manually bind it to other keys using this concommand. ttt_am_i_traitor: Shows you in big letters whether or not you are a traitor. You could just look at the HUD. Not very useful anymore. *** Credits: theGreenBunny made this in 2009