Trouble in Terrorist Town (TTT) revolves around a group of Terrorists (the players) who have traitors among them (referred to simply as "the traitors"). The traitors' goal is to eliminate all Terrorists who are not traitors. The loyal, innocent terrorists (the so-called "innocents") must of course prevent themselves from being murdered. However, the innocents do not know who is a traitor, and who is innocent...
The traitors are randomly selected at the start of the round from the group of active players. The number of traitors is a server-defined percentage of the total playercount (there is always at least one traitor). When the round starts, the traitors are notified and the game begins.
In order to beat the superior number of innocent players, traitors must exploit the fact that their identity is not known. How they do so is up to them.
The traitors win when all innocents are dead. The innocents win when all traitors are dead, or the time limit is reached with at least one innocent terrorist alive.
Individual players gain points by killing innocents when traitors, or traitors when innocent. Simply surviving the round is also worth points.
Teamkilling costs you a lot of points, and may also lead to other measures. When playing as innocent, try to avoid immediately shooting everyone who looks remotely suspicious. You may well be gunning down someone from your own side, who might even save your ass later.
Each round has three phases: preparing, active, and complete.
In the preparation phase, all players spawn and can start gathering weapons, exploring the map and getting into position.
When the round starts (and enters the active phase), the traitors are selected and notified. The round timer starts ticking down and the traitors have to start their dirty business.
As soon as either party has won, a victory screen is shown and the round complete phase starts. In this short phase everyone gets a chance to look through the victory screen, and any surviving players can kill each other in a free for all (these kills will not count for or against your score). When the time is up, a new round starts with a new preparation phase.
Traitors have the ability to grant themselves a single piece of special equipment from a selection of useful items and weapons. They can only do this once per round. If a traitor carrying a special weapon dies, it will drop just like his other weapons, and can be picked up by anyone. However, you can only carry a single piece of special equipment at any time. Hence, if you already have C4 in your inventory, you cannot also pickup a silenced pistol that someone dropped. Items also count towards this limit, so wearing body armor will prevent you from using special weapons.
If you are a traitor, press the "Context Menu" key (default is "C") to open the equipment screen. Select your choice and confirm it to receive the equipment. In this menu you can also destroy any equipment you are currently carrying, so that you can for example get rid of your body armor so that you can carry a special weapon you found.
The following keys perform a special function in TTT:
Keyboard menu name | Default key | Function in TTT |
---|---|---|
Spawn Menu | Q | Drop weapon (including ammo) |
Context Menu | C | Equipment menu (works only when traitor) |
Sprint | Shift | Voicechat sent only to traitors (works only when traitor) |
Suit Zoom | (none) | Shows quickchat/radio commands (see below) |
Show Help | F1 | Shows special TTT help |
Pressing the key that Suit Zoom is set to in your keyboard configuration will show a little popup with voice commands. Pressing the number key listed for a voice command will send the text to the chat. For some commands this will include the name of the player you are aiming at.
You may want to bind certain voice commands to dedicated keys, especially if you don't have a microphone and find you can't type quickly enough in sticky situations. I assume you know how to bind a key that isn't in the keyboard menu. If not either google on something like "bind key Source" or ask people.
The console command used to send a quickchat is "ttt_radio". You need to supply which quickchat text to send by adding its name, for example: "ttt_radio help" to send the "Help!" chat. Binding that to a key could look like:
bind "h" "ttt_radio help"
Entered into the console of course. These are the possible quickchat names:
Name | Text |
---|---|
yes | Yes. |
no | No. |
help | Help! |
imwith | I'm with (player you aim at). |
see | I see (player you aim at). |
traitor | (player you aim at) is the traitor!. |